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  1. #1
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by forsakee View Post
    LOL when SE gives warnings for "griefing" but nothing to mentors advertising addons in game/forums.
    Some "mentors" and Gm's networks are the most corrupt things in this game, it's at the level of Age of Conan of "bribery" and illness of "access" and "laissez faire" dripping down into preferencial FC's and players that benefit from it. I think people don't get the scale of corruption and "in group" preferences / nepotism going on in this game and their "alternative" economics all rounder within it and circling in stratas all through ERP / housing, Gamba, savage, gil making -> going straight into reselling. If you played this game for 8+ years. You just "know", you see it for what it is.

    They also do a lot of agressive defense of this on the forums, they are the first to tell you "it doesn't exists" "it's a conspiracy" anyone in game with eyes to see and experience, over the years know it "is". It just "is". not "maybe". it is. Anyone with basic skill keyword google search, find all these "houses" "medium houses" on every servers, sold by these FC and alt characters that belong to some specific groups, like a side "advantage" of their "function".

    SE needs to kick this bad apple's nest, but i don't think they'll ever do anything because it also profits the popularity of the game, so... Stuck between two evils.

    A good exemple of this real "griefing" in game is how this thread describe how "mentors" acts and reacts very questionnably in game , ruinning even simple dungeon runs, and it applies also to any other level of the game, especially savages.

    https://www.reddit.com/r/ffxiv/comme..._with_mentors/

    "he/she would invariably rush ahead of the tank, aggro a whole mob, and usually get some people killed at the same time (with the added benefit of acting like a complete ass). "

    "So how come literally 100% of the ones I’ve had so far are arguably among the least pleasant players I’ve ever had the displeasure of partying with? I’m kind of wondering if this is supposed to be common knowledge, or if I’m simply completely wrong about them. Please tell me what you think."

    Either SE let these groups of organized extremely "bad" Ill intended people intentionally shit up the game to perpetuate some mythos about dungeons and savages being hard (this network of idiots and stalkers / harassers are the only ones making it seem hard) or they vet these groups extremely badly for 8+ years, but you cannot repeat a mistake over and over and over again without being aware of it at some point. not to this extent, it's not possible.
    (1)
    Last edited by Katt_Felista; 02-18-2022 at 09:47 PM.

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Squeenix Terms on how Players should behave are way too strict even for MMO standards, it is almost as bad as League of Legends used to be before Tencent bought it (cant say how much it changed since then since i quit way before that happened) with its Tribunal System where Players could ban each other through a majority vote system (you were basically at the mercy of complete strangers, and i dont think i need to tell anyone how much of a "genius" idea this is) and even got rewarded for doing so.

    Even if you just get a "slap on the wrist" from Squeenix, guilty or not, the fact that this issue can be used aganist you for any further violation for the next 2-3 Years is pretty much over the top when you consider, that even mere insults among 2 Players can technically get you banned. Player issues among each other, should be resolved by the involving Parties, and not by any GMs. Even 12 Year olds need to learn the hard way that arguing with someone over trivial matters for hours, is at the end just a waste of time and it will end up being a valueable lesson on the long run.

    Tl;dr:

    (2)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,666
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anhra View Post
    Squeenix Terms on how Players should behave are way too strict even for MMO standards, it is almost as bad as League of Legends used to be before Tencent bought it (cant say how much it changed since then since i quit way before that happened) with its Tribunal System where Players could ban each other through a majority vote system (you were basically at the mercy of complete strangers, and i dont think i need to tell anyone how much of a "genius" idea this is) and even got rewarded for doing so.

    Even if you just get a "slap on the wrist" from Squeenix, guilty or not, the fact that this issue can be used aganist you for any further violation for the next 2-3 Years is pretty much over the top when you consider, that even mere insults among 2 Players can technically get you banned. Player issues among each other, should be resolved by the involving Parties, and not by any GMs. Even 12 Year olds need to learn the hard way that arguing with someone over trivial matters for hours, is at the end just a waste of time and it will end up being a valueable lesson on the long run.

    Tl;dr:

    The requisite for issues amongst players being resolved is that they communicate said issues and reach a mutual resolution on the matter. In fact to my knowledge the terms do state that - Even if you're involved in a violation from a communication-based conflict then the matter can be considered resolved if the 2 players reach a mutual resolution through any subsequent communication - and that in instances where this is the case it will not be treated as a violation. So in this regards you're encouraged to exercise a shred of personal responsibility for the conflict and aim to address it.

    So yes, player issues can be resolved between each other. However if neither party elects to reach a mutual resolution then that is on the people involved if they think it's fine to act inappropriately without a shred of consequence. If a persons pride or ego gets in the way of them accepting some form of responsibility as to attempt to address the issue pre-emptively before intervention then that is entirely their own fault.
    (4)