Quote Originally Posted by aveyond-dreams View Post
I absolutely will not enable single-pull tanks in any content above level 50, if I carry them then they would go on to slow down another player's run down the line. 2 packs per pull shows me that you're at least trying, wall to wall is ideal, but only one per pull? Even Thancred can survive multiple packs at a time, so why should I enable them when an npc is performing better?

I usually push them along silently and sometimes they get the idea and start pulling more, or the run descends into total chaos because of the mistaken notion that tank=leader. In the latter case, I have no reason to facilitate their progression until they grasp the fundamentals of their role, and learn to respect other people's time.
This respecting other people's time thing is a really weird one for me. I've said it myself, but I feel like reading it here on the forums always is just so negative. I've mentioned it in PF EX duties where people join and don't know mechs. Where the PF says "know mechs", you queue in and 100 tomestone bonus pops. I don't feel like it is wasting my time in roulette content when the sole purpose is to fill a spot. There is a difference (and I also think you can tell) when people are being lazy. That's a different story, but I don't get upset with tanks that are learning or just aren't aware that they can handle multiple pulls.