Quote Originally Posted by Iscah View Post
Even if it isn't causing a wipe, it can be a miserable thing to see that the healer is not under pressure and has decided to attack-attack-attack while leaving you dead on the floor. Obviously there are variables like if the fight is nearly over or people need healing, or if it's getting close to the one-minute Swiftcast recharge timer, but it's still not much fun to be stuck there unable to contribute.

(And am I correct in thinking that in any case, it would tend to overall be a DPS increase if the healer sacrifices three turns now to hardcast Raise, allowing the DPS to be alive and attacking three turns earlier than if they had to wait the whole minute to be revived?)

Personally I'd rather revive them sooner, though for a DPS I'm less likely to put myself at risk to complete a cast. They got the "casting Raise" macro announcement; they know I tried. There's also no harm in raising them at the end of the fight – if they know better, they'll reject it and take themselves back to the start of the dungeon anyway; if they don't, they'll accept it and the weakness will probably have worn off by the time they need to do anything important.
Agreed. I very rarely hard cast. Mechanics often don't allow it. If it's not the end of the fight and SC is down, I try to give a quick "SC down, get you when I can" in chat so they know I'm not just leaving them there for no reason. Or if someone at the end of the fight doesn't revive, I'll tell them to go ahead and revive to avoid the weakness debuff. If they don't want to do that and stay there, I just pop a raise on them and continue on. I think a lot of healers who get touchy about that are letting their ego get in the way. I honestly don't care if someone's taken avoidable damage. Things happen. I just heal them and raise them and dps around those duties. That's why I'm there.