



I absolutely will not enable single-pull tanks in any content above level 50, if I carry them then they would go on to slow down another player's run down the line. 2 packs per pull shows me that you're at least trying, wall to wall is ideal, but only one per pull? Even Thancred can survive multiple packs at a time, so why should I enable them when an npc is performing better?
I usually push them along silently and sometimes they get the idea and start pulling more, or the run descends into total chaos because of the mistaken notion that tank=leader. In the latter case, I have no reason to facilitate their progression until they grasp the fundamentals of their role, and learn to respect other people's time.
Авейонд-сны

This respecting other people's time thing is a really weird one for me. I've said it myself, but I feel like reading it here on the forums always is just so negative. I've mentioned it in PF EX duties where people join and don't know mechs. Where the PF says "know mechs", you queue in and 100 tomestone bonus pops. I don't feel like it is wasting my time in roulette content when the sole purpose is to fill a spot. There is a difference (and I also think you can tell) when people are being lazy. That's a different story, but I don't get upset with tanks that are learning or just aren't aware that they can handle multiple pulls.I absolutely will not enable single-pull tanks in any content above level 50, if I carry them then they would go on to slow down another player's run down the line. 2 packs per pull shows me that you're at least trying, wall to wall is ideal, but only one per pull? Even Thancred can survive multiple packs at a time, so why should I enable them when an npc is performing better?
I usually push them along silently and sometimes they get the idea and start pulling more, or the run descends into total chaos because of the mistaken notion that tank=leader. In the latter case, I have no reason to facilitate their progression until they grasp the fundamentals of their role, and learn to respect other people's time.
People with the "that's selfish!" argument are always so weird to me. Most behavior in games is selfish to a fairly high degree and there's nothing wrong with that. If you're not having a good time, and leaving the party would make you feel better, then feel free to leave. Nothing involved is important enough that it's a big deal. Most activities in the world understand and support this because they understand the person's well being trumps some odd notion of whether it's selfish or not.
"It may affect other people negatively" is nowhere near enough reason to avoid doing something.




You didn't direct this at me but I'm going to give my take since I do agree with IDontPetLalas on their examples. Sometimes there's someone that just can't stay off the floor and they're affecting your ability to adequately support the rest of the party. In those rare cases, they may need to stay dead until SC and MP allow for a quick raise. I might also consider mechanics coming up that I'm afraid they will raise right into. There is a period of invuln after a raise but a lot of people immediately move and that drops. And then they drop right away again.
In regards to being in Narnia, if I have a ranged or BLM over there and the party is here and needs my support, they may get a pity regen but my place is with the rest of the party and I can't put them at risk if that person chooses to be out of heal range.How many deaths would it take for you to stop raising someone? I'm only curious, not trying to start anything. It's just that I have no recent memory of anyone dying more than 3 times in any of my parties. I mean, even twice is kind of rare.
I'm not talking about savage/extreme, that's a different story.The next time someone decides to spin a boss for giggles and cleaves half the party, and keeps doing that, I hope you remember this.People with the "that's selfish!" argument are always so weird to me. Most behavior in games is selfish to a fairly high degree and there's nothing wrong with that. If you're not having a good time, and leaving the party would make you feel better, then feel free to leave. Nothing involved is important enough that it's a big deal. Most activities in the world understand and support this because they understand the person's well being trumps some odd notion of whether it's selfish or not.
"It may affect other people negatively" is nowhere near enough reason to avoid doing something.
I guess I shouldn't expect nuance from the forum dwellers. Your day-to-day decisions should rest on a more complex value system than merely "will the next action negatively affect someone". It appears that you think the only reason you shouldn't cleave half the party is because it might bother someone. I hope that's not your entire life philosophy and other values guide your decisions, but given that people who have a very primitive idea of "nice" exist in droves, perhaps it is.


it's really concerning to me that the vast majority of posters on OF think healers should just be a rez/cure3 spamming role
I don't think anyone has said that is all they should do, but it IS their primary role. Priority 1 when your job icon is green, is keep the party alive. DPS and literally everything else is #2. Otherwise your icon would be red.
If you have ever known someone who worked as a GM or works as a GM you would know how incredibly delusional people are who say GMs don't do anything.
But did OP filed the appellation request in the end of the day?
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