Quote Originally Posted by IDontPetLalas View Post
It's part of the healer's job, to a reasonable point, and the "healers who choose not to heal" is very over-exaggerated from what I've seen, aside from very recently the people who recently who are trying out sage. I've really seen more of people assuming that they don't need to use personal mitigation, or just taking avoidable damage.

So what's not usually considered typical to heal through? if someone is standing off in Narnia, or every time the party is standing over HERE they insist on standing over THERE, or even worse is repeatedly standing in aoes, or standing next to the tank and eating TBs (repeatedly), then at a certain point you should be thinking about what you're doing wrong. It's not about punishment someone, or acting like God, it's more about their being rather selfish at that point.

The exception to all of the above is for sprouts or anyone who's new (CS).
I've done all 3 parts of the trinity and I tend to prefer tanking, but I have done my share of healer duty. I think the problem with healers having a bad attitude tends to come from those who get used to high end progression raiding and the attitudes which go with it which tend to be pretty toxic. I don't have the space here for a detailed analysis of the culture and environment, but there is an attitude that many healers can develop that their job is to keep the tank up only, and that DPS or other healers who take damage or die are not their issue due to expecting them to be able to avoid mechanics. Going from high end raiding to a more casual environment can be difficult when people forget that some of those mechanics are hard to avoid, as well designed boss fights make "don't stand in the fire" more difficult than it sounds by design. Fights are generally designed to be beatable by people with sub par skills, but part of what makes them beatable is the healers watching out for the group... which to be fair is harder than just watching a tank so can annoy people.

At any rate I also think a lot of healers get lucky and meet good people to begin with and then see that as the normal situation, so they wind up being shocked when they have to team with more ordinary people. The problem especially exists in games where healers are expected to DPS as well, and a lucky healer gets to run around mostly as second tier DPS for a long time and only do occasional healing, having been there for an emergency they never saw arise. In such cases I can sort of understand the culture shock and resentment of the normal state of affairs, but good healers to be eventually learn and adapt. This might be a big problem with FF 14 because from what I'm reading healers are expected to do 20% of the damage under normal circumstances, and with changes to game design some tanks are healing themselves so well they barely need any watching.