So it's not intended to take long at all, it's just left up to luck instead. Glad we managed to clear that up.
Man, you must be having fun in the Lochs with all that salt you have. There's always people that manage to get a new item rather quickly, but MANY more that it can take a loooong while to get.
If you get a rare item fast it's luck. If you get a rare item fast it also means you had great RNG. They're basically one in the same for getting it like that. Same for the total opposite end of the spectrum.
This is literally how many things are designed in all games to keep you playing longer. It's part of any game's grind no matter how many people complain that their personal experience is the only thing that matters when it comes to these drop rates.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Getting tome gear is supposed to take a specific amount of time under the weekly cap (some might call it too long). That's what it means that something is intended to take time. Leaving something to RNG is refusing to think of an intended amount of time something should take.Man, you must be having fun in the Lochs with all that salt you have. There's always people that manage to get a new item rather quickly, but MANY more that it can take a loooong while to get.
If you get a rare item fast it's luck. If you get a rare item fast it also means you had great RNG. They're basically one in the same for getting it like that. Same for the total opposite end of the spectrum.
This is literally how many things are designed in all games to keep you playing longer. It's part of any game's grind no matter how many people complain that their personal experience is the only thing that matters when it comes to these drop rates.
Literally go to the other threads about tomestone stuff instead of talking about that here. Not touching it here because this is about RNG, not tomes.Getting tome gear is supposed to take a specific amount of time under the weekly cap (some might call it too long). That's what it means that something is intended to take time. Leaving something to RNG is refusing to think of an intended amount of time something should take.
Should every enemy in the game drop every item they can all the time?
Should every chest drop every item it possibly can? This means more than just armour, including cards, music rolls, furnishing items, minions, ect.
RNG has always been a time sink to get people to play any game just a bit longer than if people were just given the items right away. It pads out playtime. This is true for pretty much every single RPG out there, online or offline.
It's also RNG for how much damage you do. No matter your gear you have damage values between X and Y, with other things changing it like Direct and Crit hits. Two people with the same exact gear/stats won't have the exact same damage, and I'm ignoring player skill in this, as well as ignoring debuffs put onto enemies/buffs put on player characters by others.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
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