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  1. #51
    Player
    Flashock's Avatar
    Join Date
    Mar 2021
    Posts
    22
    Character
    Flash Shock
    World
    Exodus
    Main Class
    Gladiator Lv 90
    My idea is this

    Instead of savage having a weekly lock per character.

    Savage could have a weekly lock based on role.

    If you clear on tank, you would be locked for all tanks.
    You could join another as dps or heal and not be locked.

    Ofcourse in the current system, you could abuse this and funnel gear tokens to your “main”

    A solution to this would be gear coffers that are won are now locked to whatever role you won them as compared to whatever role you open them as.

    Mythos books could still be 1 per week. Same for coatings, twine, ect.

    Maybe it’s not as perfect as it sounded in my head but it could be a base to work with.
    (0)

  2. #52
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I don’t think the cap is the contributing factor in keeping people subbed - I think it’s more likely that housing, crafting, rp and other activities do, so increasing it sightly I don’t think would kill the game. And because of these other activities, SE really doesn’t have to do anything.

    If you’re a battle focused player, you can get full tome gear in 8 weeks?, quit the game and come back a year later and it would still be there,
    (1)

  3. #53
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kyuuen View Post
    May very well be reductionist thinking, but then yours is extreme hyperbole in the consideration of...



    The content does unlock, typically a month or two before the next savage tier. So those weeks to gear up are quite the exaggeration. Especially so considering your claims to parsing, which would suggest that you clear the content fairly frequently to earn said parses. Wait for the unlock and get all the gear you want.

    Could drops/exchange rates for RAID gear be modified ever so slightly to allow for a bit quicker gearing, perhaps. But if you're trying to suggest that you should be done gearing ALL jobs by this point in time after a tier release, then I'd say to crap in one hand and wish in another and see which happens first. It's just not in SE's interests to design the end game to be done that quickly.
    Re-read the post. You're making an assumption i don't believe i should have all my jobs geared at this point. But it's depressing to not be near bis on atleast one job yet. Quite the exageration you say? Just a bit. But its too illustrate the point that if they dont unlock the tier thats where some are left standing. Again by the time they unlock the tier, the next one will be out.

    Do me a favor and re-read the post.
    (0)

  4. #54
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ForteNightshade View Post
    --snip--
    Again timegating the raiders a minority of players in the game for monetary reasons is dumb. If they want money. Timegate the story people, or RP'ers, or a bigger group of people.
    Savage is already roflstomped in a day. They can atleast up the tome cap after week 1.

    If you think curnrent system is designed well, when you clear the tier, and your gear is invalidated due to crafted gear being better. Then I don't know what to say.

    they will start bleeding people dry from this game. It's simply not fun to get 0 gear each week. Only books, and then be locked out of raiding for the rest of the week cause PF is 2 chest only.
    Surely Square Enix can come up with something that would make crafters have something to do btw. By your admission, tells us the only time Crafters have something to do is week 1 by crafting gear for people afterwards prices just fall downward fast. Very exciting gameplay i guess.
    (0)

  5. #55
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Thoosa View Post
    I don’t think the cap is the contributing factor in keeping people subbed - I think it’s more likely that housing, crafting, rp and other activities do, so increasing it sightly I don’t think would kill the game. And because of these other activities, SE really doesn’t have to do anything.

    If you’re a battle focused player, you can get full tome gear in 8 weeks?, quit the game and come back a year later and it would still be there,
    It is a factor, because you can't just clear savage one time and just take it easy or unsub. You need to gear up to BiS for ultimate and that's likely two whole months, and that depends if you clear in the early weeks. You can't go into ultimate not being i600 with a i605 weapon, that's just griefing your party. Nevermind gearing an alt job is just down to pure luck in that time frame.
    (0)

  6. #56
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anonicat View Post
    Again timegating the raiders a minority of players in the game for monetary reasons is dumb. If they want money. Timegate the story people, or RP'ers, or a bigger group of people.
    Savage is already roflstomped in a day. They can atleast up the tome cap after week 1.
    They do. Everything is timegated in pretty much every MMO. 6.1 will hint at the new direction the story is going but we won't actually know until well into 2023 what's going on. You can't timegate RPers because they make their own content. You don't even need to log in to roleplay.

    15-20% of the playerbase partakes in Savage. Even as a minority, that remains a sizeable chunk of people whose sub value quickly diminishes the faster you allow them to gear. While I agree they can be less restrictive, there will always been some form of timegating.

    If you think curnrent system is designed well, when you clear the tier, and your gear is invalidated due to crafted gear being better. Then I don't know what to say.
    To be honest, I'm entirely indifferent to it. My enjoyment is getting gear to subsequently use to parse. My previous gear being instantly invalidated come the next raid series doesn't matter because it won't impact what I enjoy doing. At least on the raid set of things. From a crafter perspective, it'll completely destroy that side of the game. Which is still something you conveniently keep ignoring.

    they will start bleeding people dry from this game. It's simply not fun to get 0 gear each week. Only books, and then be locked out of raiding for the rest of the week cause PF is 2 chest only.
    Surely Square Enix can come up with something that would make crafters have something to do btw. By your admission, tells us the only time Crafters have something to do is week 1 by crafting gear for people afterwards prices just fall downward fast. Very exciting gameplay i guess.
    You say this despite the game boasting record sales with every expansion and presently being the most profitable title in SE's catalogue that isn't a mobile game. When they have so many players, they literally stop selling the game because it's just that popular. I somehow don't think they're losing money.

    Perhaps they can. That is entirely different argument though. For many crafters, simply playing the market board and earning more gil than they'll ever spend is fun. Hence why crafting becoming increasingly easier annoys some. It may not be exciting to you, but I'll hazard a guess many people in this very thread alone couldn't give a damn about running all five savage fights a bunch of times to parse on a website. Different strokes for different folks.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #57
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anonicat View Post
    Re-read the post. You're making an assumption i don't believe i should have all my jobs geared at this point. But it's depressing to not be near bis on atleast one job yet. Quite the exageration you say? Just a bit. But its too illustrate the point that if they dont unlock the tier thats where some are left standing. Again by the time they unlock the tier, the next one will be out.

    Do me a favor and re-read the post.
    I'm not the one that needs to reread, I said IF. I accused nothing, but that is immaterial as you've stated that isn't your intention.

    And unless I missed something (which is certainly possible) or unless your privy to inside information that they're changing up the unlock situation. They unlock anywhere from 1-3 months prior to a new raid tier, don't know where you're pulling this "Again by the time they unlock the tier, the next one will be out." from, but it isn't accurate.

    (0)

  8. #58
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    OP gripes about it taking too long to gear up when he pours 90% of his time in just raid content.

    I don't get it. You want to run out of things to do even faster? Enlighten me, OP.
    (0)

  9. #59
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Anonicat View Post
    Crafted Gear wouldn't be useless. Jesus. It's meant as catchup gear for people who might have missed a tier, or didn't complete the previous tier, when the new tier releases so people don't have to clear the previous tier to be able to do the current tier. JUST BECAUSE something is not used by the majority of players does not mean its useless. That is a solution you just don't like it. So I don't know what to tell you.
    You're still entirely ignoring the existence of uncapped tomestone gear, which will be Astronomy in patch 6.2. Why would players spend gil on crafted gear, when they can just run a bunch of dungeons for the easily augmented i600 Astronomy gear? Not to mention the few i610 pieces they could get from the new normal raid, unless you intend to keep that at i600 too?

    Honestly, it'd have been better if you had simply copy pasted most of Xenos' ideas, because some of those sound better to me:
    -Savage coffers allowing players to choose between a savage piece, or a piece of augmented tomestone gear
    -The final turn dropping a twine and a coating
    -Alliance raid gear either dropping at savage raid iLvl, or being upgradable to savage raid iLvl
    Increasing tomestone gain on top of the above list would probably be overkill, as the coffer idea should already alleviate the amount of tomestones you'd end up needing anyway.

    In comparison, your solutions completely focus on increasing tomestone gain, while almost completely ignoring the pace of obtaining twines/coatings. Your only solution to that is some convoluted sytems of turning books into books into books and then being able to buy coatings or twines. A better system would just be buying coatings/twines at a higher amount of books.

    With all the above in mind, and BiS ends up becoming faster to obtain, would there even be a point to making it stay relevant in the new tier? Because you'd be replacing things very quickly anyway.
    (1)
    Last edited by Nezerius; 02-09-2022 at 12:02 PM. Reason: Changed "upgraded" to "upgradable" for clarification

  10. #60
    Player
    Anonicat's Avatar
    Join Date
    Oct 2021
    Posts
    81
    Character
    Jaesuna Elariya
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gemina View Post
    OP gripes about it taking too long to gear up when he pours 90% of his time in just raid content.

    I don't get it. You want to run out of things to do even faster? Enlighten me, OP.

    Yes. Id very much love to finish my chores as fast possible. And sadly 90% of time is spent afk in limsa. Not raiding checkmate.

    I've had to rely on books to get gear. And it is simply not fun to farm.

    If you have anything to contribute to conversation on how gearing could be changed. Otherwise go ad hom somewhere else.
    (0)

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