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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Yes they should increase the cap, but I’d argue it’s a bigger issue - there’s very little motivation to get tomes gear:

    99% of content can be cleared with crafted gear, even savage, with the exception of Ultimate. The only reason to have crafted gear for savage is to kill the boss faster/possibly skip some mechs and when PF uses ilevel as a filter later in the tier’s cycle. Once you clear a savage fight you get a chance to win savage gear and this is heavy rng, so you could not get anything you need for weeks.

    If you’re the majority of the player base who just does casual battle content, there is literally no reason to even bother with tome gear, it is just a grind to keep roulettes populated - there’s no sense of power progression - especially since when the next major release comes out, all the tomes and savage gear previously earned is obsolete and becomes glamour as a result of the new crafted gear superseding it.

    Imo 14 really needs some kind of content that gives you an incentive to get better gear, that is accessible, that can be done without lots of coordination and can be run quickly (like M+) and is another avenue for better gear (other than savage) so there’s a sense of achievement and character progression.

    It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters, because otherwise I think it would have gone long ago - I doubt the 10% who do savage and ultimate would have justified the servers running if it were them alone.
    (4)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Thoosa View Post
    It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters, because otherwise I think it would have gone long ago - I doubt the 10% who do savage and ultimate would have justified the servers running if it were them alone.
    I am looking forward to the loot to be unlocked so I can actually do the fights multiple times for fun.
    I do find them very fun and want to do them more but it can be hard to find groups sometimes that are okay with 0 chests.

    Imo the best thing would be personal loot, I never liked having to roll against other people for stuff except for maybe mounts.
    Maybe something like you get three chests and then you have to remove one and the two remaining are rolled for and you get the one that gets the highest roll.
    (2)

  3. #3
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    I officially quit savage this turn.
    The gearing system, mechanics - it's outdated and overdone. It's boring and it's sad because I dearly want to play.

    Quote Originally Posted by Thoosa View Post
    Imo 14 really needs some kind of content that gives you an incentive to get better gear, that is accessible, that can be done without lots of coordination and can be run quickly (like M+) and is another avenue for better gear (other than savage) so there’s a sense of achievement and character progression.
    Yeah, it was Eureka and then they got big lazy with Bozja and Zadnor.
    They should have created Eureka with the it being dynamic in mind. That it changes each iteration as a whole (instead of creating three, four, five different queue instances) and have all of the vendors available with the same currency. Instead we just have outdated content laying around and some worlds struggling to even complete it.
    (0)
    Last edited by VirusOnline; 02-07-2022 at 10:11 PM.

  4. #4
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Thoosa View Post
    It’s lucky that this game is held together by the Mogstationers, the people who like to glam, the housing owners, the (e)rp’ers, the afk’ers and the crafters
    and the people that just want to casually play from time to time, the collectors, the people that like to level all their classes and can't play 24/7, people that like to chill and chat with other people playing the game while doing something on the side, people that are fans of side content (there are actual linkshells/discords holding mahjong tournaments for example, lots of people also still actually do HoH/PotD and i know people holding weekly treasure map runs and having great fun with it) people that want to challenge themselves some other way (solo potd/HoH, doing group content in some restricted forms like doing all tank runs, doing silly stuff on bluemage...) and surely many more things that i missed.

    you know what most of those have in common ? they are happy when they start getting better gear even if it takes them time. they also generally have the uncapped tome gear after 2 weeks tops and than don't give a f... about dungeons anymore unless they still need capped tomes.
    (2)