Quote Originally Posted by Anonicat View Post
Right but do you not see how counter intuitive that is. They are timegating a smaller percentage of players (Raiders), and not the majority of players. If i was a business and wanted to keep most of the players subbed... Timegating Raiders would not be the way to go about it, while i lose a majority of players that play for story/rp.
How is it counterintuitive, in the interest of maintaining subscriptions, to time-gate elements which will affect at equivalent proportion those for whom, by typically having narrower interests, make use of proportionately less other content?

Such is simply a matter of maintaining with X resource both those with a broader span of interests, and who therefore make greater use of resources spent, and those who have narrower interests, and would therefore otherwise be less efficient to design for or would force development towards similarly narrow paths.