Quote Originally Posted by technole View Post
Xeno is speaking mainly from a tank role position, and not everyone is going to agree immediately because the issue is mostly some jobs are more gated than others to i600 BiS. Just because your role isn't tome-heavy on upgrades this tier, you could be next in 6.3.

Like healers best-in-slot is mostly savage drops for i600 gear whereas some melee and tanks need more twine tome upgrade needs than others. Healers only need a twine for pants at minimum, maybe two if they want the head. Even if you clear the whole tier week one, that's 1 twine i600 upgrade for the group that really can't be used until the 2nd week because of the 450 tome cap.

If anything I've advocated they should figure out a way to allow people to buy gloves, head, or feet on week one. Whether they drop the price of those pieces to 450 or up the cap to 495. This would lighten the burden a bit for some jobs that have to sit on tomes before they can upgrade. It's not a lot, but it would certainly prevent the week 1-2 items from sitting in inventories waiting to be used because of the cap. Maybe drop two twine upgrades in the 3rd floor because of the amount of jobs and tome piece upgrades needed.

Caps are obviously meant to keep people subbed, but I think the underlying condition is they don't really balance BiS around what drops from savage and tome gear.

Like the savage i600 head shouldn't be just BiS for one role, just okay for another, and garbage for the rest. Should probably be a few roles it's BiS for. That'll go along way around making gearing fair.
Tome gear that requires savage kills to get BIS for.
And his perspective in a way applies to those who have to PF the tier, and get unlucky with loot.