To preface this post, I will agree FFXIV has a better gearing system than other MMO's. But that should not be the standard of FFXIV, we should expect our game to innovate, and make the game more enjoyable. Simply being better than "other MMO's" is a low bar, we should strive to be better than what we currently are. Just simply being better than other MMO's is simply a road to complacency and stagnation.
Xeno did a video on Gearing.
https://youtu.be/2bZcEzW5mTA
He makes great points in the video,one of which as i stated above, that the tome system is majorly outdated, and that we should give constructive criticism to better our game we all love.
It takes way to long to gear up in the game. It has quite frankly made the game feel like a chore too me. I log on tuesday morning, spend 2 hours, and reclear the savage tier, with nothing else to do, I am simply contemplating unsubbing from the game. I have no plans to do the ultimate.
I like to raid, I like to level alt jobs, i like to level alt characters sometimes. Above all i love pushing myself to be better at any job in savage raids. That is rewarding in itself. Gear itself isn't rewarding... nearly as much as watching yourself progress as a player.
But being a person who plays ALT jobs, who loves to learn the Savage fights from all roles to understand the fight better and too have fun, this game punishes us for that, makes gearing so abysmally slow, I don't even bother leveling alt jobs, cause I can't gear them all til ECHO and savage tier unlock. I can't raid as much as i'd like cause i've cleared, and all PF is right now is 2 Chest clears.. so the one thing i love to do, in this game is really only accessible too me in a limited capability.
Gearing problems:
It takes way too long to gear up. It should not take 8 weeks to gear up in BIS for one job. That is a huge turn off. It forces people into one job on a character, and it's simply not fun.
We have 19 jobs now, and 450 cap as the video stated, I can't gear anything with that amount of tomes. Books become worthless pretty fast. Make it so you can turn 2 P1S books in a P2S, IF YOU HAVE CLEARED P2S. Just as example or something make it so items for gear don't become so worthless so fast.
I have to simply ask "Why is gear timegated?" the tier is cleared in 2 days. It's not like its a long tier, or where people are having to reclear in world first to get gear to be able to achieve world first.
You timegate BIS gear, and by the time it unlocks it simply doesn't matter. The next tier is out, and your gear is completely invalidated by crafting gear. Which by the way is really terrible design. What's the point of even doing the previous tier when BIS means nothing? So you can have dyeable savage gear?
*Also side point aside from stats, and being BIS gear... you really should just make the normal gear dyeable. Some casual joe may like that gear, and want to dye it but can't cause they can't clear savage, and have to wait a long time to do so. You know what they turn too? 3rd party tools against your TOS to do so.
Solutions:
1. Increase the Tomestone cap to 900 or I'd argue 1350. What this achieves is actual choice for some people. If someone want's to blow all 1350 tomes on one job, and get gear to go ham in raiding, let them. If someone want's to allocate X amount of tomes for 1 job, and the other Y tomes for another job, let them. This allows them to be flexible in their jobs, and not shoehorned into one job. This would actually help the PF's fill faster. I can say as anecdotal evidence, due to me playing multiple jobs, I can always fill a role in PF, this leads to more PF's filling, more raiding going, and not so much sitting around waiting for a PF to fill.
2. Make it so books aren't worthless. Let me trade my books for other books. Example as follows. P1S books. 1 P2S book = 2 P1S Book. 1 P3S = 3 P1S Books, 1 P4S books = 4 P1S books. Given That you have cleared the fight!
3. Make our BIS worth getting. Our bis is simply invalidated the moment the next tier drops. This feels terrible, and imo a bad design decision.
Why not make crafting gear equivalent to BIS of the tier. Make the crafting gear for tiers 2 and 3 and overmeldable by 2 slots (12pt slots). For example make gear ilvl 600 next tier, and the weapons 605. So if I want to skip a tier. I can be caught right up as the next tier, but also not invalidate people who spent the time clearing the tier. All would be rewarded for their time.
4. Make Savage loot work like the normal raid loot. Keep the loot tables. But make savage loot work like normal raid loot.
There's no reason to Timegate gear like this. The fact as a raider.. the most fun time raiding a tier, is week 1. And Months later when you unlock the loot. Cause i can log into the game, raid and have fun, and have it not feel like a chore. That is a problem.
I love this game, and want to help improve it.