Trolling other people.


Trolling other people.
Exploring an interesting and thriving world (Open world content, to really emphasize the 'Massive' in MMO)
Character customization (In both design and class build. Think old THM, you could DPS, support, or even tank if you used the right skills and gear. I'd love to see more of that)
Class uniqueness and dedication (Includes play style and development methods. For instance, in XI, playing BLU meant that as you progressed you would hunt for specific mobs for BLU spells, something no other class did. SMN had solo avatar fights, BLM had to buy magic, etc. They all felt unique, something XIV majorly lacks. Even the job quests are all mechanically similar between classes. As for dedication, I really dislike how every one has ever job capped. A personal opinion of mine, but I prefer to sort of feel 'connected' or 'attached' to a role of choice, and players lose their individuality when there's nothing unique about them. Having a capped job should be something special.)
Wide variety of content with equipment to match (Raids, open world NM's, GC gear, primal gear etc. Basically a type of content for everyone, with a way to progress playing that content. Don't want to hunt hard to claim NM's? Then don't, instead go do the primal fights. It's not the same gear, but it's just as viable for endgame, even if only with a certain build. Things like that)
Emphasis on party play (I know this is a touchy subject, but in my mind, MMO's are not pick up and play games. If you want to play something in short bursts, this is not the genre for you. Should there be solo content? Of course! And we have that already: leves, crafting, gathering etc, all stuff you can do with little prep time, but the vast majority of things should require a party of some sort, it's kind of the whole purpose of the genre)
I dont know
I sometimes question why I play at all !
I much prefer offline RPGs :P
In order:
1. Being able to log on and do something that I want to do right away
2. Social aspect
3. Variety
4. Competition only when I choose it
That's about it.

Forming friendships, accomplishing tough dungeons together, and adventuring the world to see beautiful sights.
FFXI did this perfectly, hopefully 2.0 will bring that magic back. ^^;;



Out of the things you listed:
- achievements
- Collecting rare items, costumes and other baubles?
- Using cool attacks and spells in aesthetically awesome gear?
- Living out your the story you create for your character?
- Living out the story that the developers have in mind for your character?
- Overcoming obstacles with minimal outside resources?
- Learning more about the world you adventure in, exploring and lore?
- Character progression outside of gear (leveling up, merit points/alternative advancement)
- Finding new ways to play the game?
Also, I've a friend that came for the welcome back campaign, and inbetween quests we have just been grinding mobs on the map. I enjoy that a lot.


Sure.Clearing all missions/content?
Meeting new people and hanging out?
Thrill of competition for first place, time attack, achievements, etc.
For the admiration and/or awe that comes with first place, setting records, achievements or excellent gear?
Gathering the best gear and loot available?
Collecting rare items, costumes and other baubles?
Using cool attacks and spells in aesthetically awesome gear?
Living out your the story you create for your character?
Living out the story that the developers have in mind for your character?
Overcoming obstacles with minimal outside resources?
Learning more about the world you adventure in, exploring and lore?
Organizing events for others to participate in?
Creating a legacy to your name or guild?
Character progression outside of gear (leveling up, merit points/alternative advancement)
Finding new ways to play the game?
Other:
More fun irl.
Only when dirty cheaters don't get first.
I prefer the jealousy instead of admiration.
Only when the best gear is actually good gear.
I LOVE TRINKETS.
Sure.
Nope.
Nope.
Yeah.
Nope.
Nope.
Yeah.
Yes.
Depends how often and severe nerfs/patches come lol. Blizzard hotfix fast wasn't fun, 4-5 months for 5 new materia and a remade ifrit fight isn't fun either.
N/A
I like playing games to have fun, not dread logging in to do the same things over and over and have to drink to numb the pain.


I put these roughly in order of importance for me.
- Meeting new people and hanging out.
- Creating a legacy to your name or guild. - this is really high on my list, and I'd say Abaddon has achieved a certain amount of notoriety on Balmung
- Organizing events for others to participate in. - goes hand in hand with no. 1 for me
- Clearing all missions/content. - doing this consistently is really high on my list.
- Using cool attacks and spells in aesthetically awesome gear.
- Overcoming obstacles with minimal outside resources. - this is he main objective of my LS
- Finding new ways to play the game. - taking youtube vids for the hardest content and tweaking the strat just enough to call it "Abaddon's way" is hugely satisfying.
- Thrill of competition for first place, time attack, achievements, etc.



Playing a game where i feel that i'm not constantly fighting against it to get stuff done.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I play mmo's because:
1. Taking part in an alternate world from my day to day norm
2. Sense of exploration
3. Strong community-I love the type of community where everybody knows everybody
4. Facing obstacles, I like challenges and I like overcoming stuff put in my path
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