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  1. #11
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SuperIchi View Post
    Speaking as someone who doesn't even have the confidence to tackle extremes/savages in their entirety, having to do a single one up to //99// times sounds absolutely ridiculous, and I cannot fathom how the entire playerbase hasn't just collectively said "thanks but no thanks."
    Extreme and savage bring a new aspect to gameplay, competency. Savage more so. Getting better at the fight on one job or multiple jobs is part of the fun. And you get friends to come with you.
    (2)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #12
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    trying to grind on content drop is just a waste of time imo for EX mounts. as much as you "need" it you don't really "need" it. but that's just me. I am not really feelin the style choice this expansion either for the EX mounts so my motivation is low even though I like to collect mounts. I know it'll just get easier over time so I'm taking it chill for now.
    (3)

  3. #13
    Player
    molomochi's Avatar
    Join Date
    Feb 2022
    Posts
    2
    Character
    H'molosii Dinhe
    World
    Sophia
    Main Class
    Warrior Lv 90
    100% support this idea. 99 is waaaay to high.
    (2)

  4. #14
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SuperIchi View Post
    Speaking as someone who doesn't even have the confidence to tackle extremes/savages in their entirety, having to do a single one up to //99// times sounds absolutely ridiculous, and I cannot fathom how the entire playerbase hasn't just collectively said "thanks but no thanks."
    The thing about fights in this game in general, but even mroe so EXes and Savage, is that they become authomatic the more and more you do them. So while when you're still clearing them, or even more when you never cleared any, farming them may seem like an imossible prospect, the fight actually becomes easier and easier the more you do it. So much that people (not me, I suck and I still need to focus) end up just farming them while watching something on the second screen.

    The most daunting part about farming is the rng: when it seems the mount never drops, when it seems in every party you're the only one who never wins loot, when people just get the mount and leave, and so on.
    The token system kinda makes up for the RNG but it needing so many tokens means that you have to be super unlucky to use them. Also, it means that instead of getting weapons with them you have to save them "just in case", which sucks.
    So I totally agree for halving the cost of the totems, 99 is way too many.
    (0)

  5. #15
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Why would they ease the grind when it keeps you playing the game? Gotta get that sub money somehow.
    (0)

  6. #16
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ShinPunnyD View Post
    Alternatively, make it so that if the mount drops, everyone in the party gets it.
    That just means the drop rate will become microscopic to balance things out.
    (0)

  7. #17
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,967
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I liked the Hades EX model of dropping two tokens per-clear. I did the fight on-content for the 50 clears. I enjoyed it and the time to do the fight was warranted. The exaflare safe spot cheese was hilarious, was beautiful as a healer since i can just stand there, handle bleeds and do damage.

    They won't do this again unless the fight has that difficulty and time it takes to clear, but I hope they make more of these kind of extremes so they can.
    (0)

  8. #18
    Player
    BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    512
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by technole View Post
    I liked the Hades EX model of dropping two tokens per-clear. I did the fight on-content for the 50 clears. I enjoyed it and the time to do the fight was warranted. The exaflare safe spot cheese was hilarious, was beautiful as a healer since i can just stand there, handle bleeds and do damage.

    They won't do this again unless the fight has that difficulty and time it takes to clear, but I hope they make more of these kind of extremes so they can.
    Diamond Weapon also drops two tokens.
    (0)

  9. #19
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    When I first found out that you needed 99 tokens I thought it was a joke.
    (0)

  10. #20
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by SuperIchi View Post
    Speaking as someone who doesn't even have the confidence to tackle extremes/savages in their entirety, having to do a single one up to //99// times sounds absolutely ridiculous, and I cannot fathom how the entire playerbase hasn't just collectively said "thanks but no thanks."
    Mainly because the fights aren't actually difficult, it's just a slightly longer dance to learn than hard mode equivalents.
    Once you know how a fight works, very rarely would it ever change. They don't really rely on randomness too much in regards to fight mechanics so you always know what to expect every time.

    Which in turn, makes farming it easy, but monotonous and draining, like Drakanous was complaining about.
    (0)

    http://king.canadane.com

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