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  1. #1
    Player
    Ragento's Avatar
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    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Monk Sub Job Abilities

    Can't seem to find any info on what Abilities from Lancer and Archer people are using, Are any of the abilities from Archer even usable? needs some help, thanks!
    (0)

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Hrm! Some tips: From Archer what you want, mostly, are Hawk's Eye, Quelling Strike and Chameleon. Actually I am fairly sure they are the only even remotely useful ones as the WSes can't start combos at melee range.

    From Lancer you might want Invigorate, Blood for Blood and you will definitely want the Cooldown Reduction one I forget the name. Once again, taking WSes from other classes is not that useful, I don't think.

    So yes, you mostly want to pick up non-WS abilities that are usable by Disciples of War, give some though to them and see what appeals to you most
    (3)

  3. #3
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Keen flurry ^
    (1)

  4. #4
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Lancer; Blood for Blood (increased damage on next weaponskill), Invigorate (gives you a 'tp regen' effect), Keen Flurry (lowers recast of next weaponskill)

    Archer; Decoy (consumes mp to dodge next range or magic attack), Hawk's Eye (increases acc of next weaponskill), Quelling Strike (Lowers emnity gain on next skill and grants additional TP), Chameleon (sheds some emnity)

    Personally I use Blood for Blood, Invigorate, Keen Flurry, Quelling Strike, and Chameleon; since these are the skills I feel benefit our role as DD the most.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Hawk's Eye actually lasts for 15 entire seconds, not just the next WS, so with some luck and timing you can get like up to three off under it
    (0)

  6. #6
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Thanks a ton, i forgot about the Tp bonus on quelling strike.
    (0)

  7. #7
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Hawk's Eye useless if u never miss ^^

    better Invigorate, Quelling Strike, Chameleon, Blood For Blood and Keen Flurry o/
    (1)

    Momo Ochita From Ragnarok

  8. #8
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    On this same general subject, suppose a Monk has also capped Lancer, but has never once picked up a bow. Is said Monk gimped, or merely risking enmity issues?
    (0)

  9. #9
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    On this same general subject, suppose a Monk has also capped Lancer, but has never once picked up a bow. Is said Monk gimped, or merely risking enmity issues?
    Well the main archer skills are quelling and chameleon which are both emnity control skills. Other than that you're missing a tiny bit of tp from quelling. Problem is there's literally only 3 worthwhile lancer skills and so you're only using 3/5 sub ability slots so technically you are 'gimped' in that sense. Hawks eye is only level 6 and decoy is like level 2 though so in literally 1 leve you could have *something* in those extra 2 slots. Chameleon takes a lot longer to get granted but quelling isn't so bad @22.

    EDIT; So basically go out and do like 1 archer leve so you at least have decoy and hawk's eye to set. Then work towards quelling I guess. Hawk's eye and quelling are decent enough until you feel like leveling archer all the way to 42 ^^;
    (1)
    Last edited by Wevlum; 05-18-2012 at 11:43 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

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