In my case I just hate the floodgates the restoration glamour opened. We went from that, which already looked incredibly stupid to the "street dancer from mid 2000s" set to the "office intern tripped and fell into the world of Final Fantasy XIV by accident" set. New mogstation glamour is taking cues from freemium Korean MMOs at this point.
Some Spicy takes
>I rather have worse game balance at the highest end for a more complex game that has more options
>Cross class skills are a more fun and interesting for the game (aka having the option of gaining abilites from jobs, in a limited capacity)
>Current tank stance system is pretty bad for the game, I'd like more options for tanks to have "defensive" stances and "offensive" stances again, even if a defensive stance isn't used much.
>Storm blood story was pretty good.
>Warrior BW shouldn't heal for each target hit (only one)
>I enjoy the levelling process.
>I feel like mounts are a waste of time.
>4 man content is more fun then 8 man, sadly I like harder content aswell but i guess savage dugeons fixes that
>Big shoulder pads ruin 90% of tank "glams", as someone who generally likes to have class fantasy and being a tank main It's something that really annoys me.
Ok some of them are agreeable depending on who you ask, I woulda also put stuff like "healers need a total rework" but i think a lot of people agree with that.
Papalymo should have been a smoker. Give him a little pipe.
Final bosses in Dungeons should have a full wipe mechanic that can be prevented ala Interject and other methods. Hermes was a wasted potential and most dungeon mechanics can just be ignored
(But it's for casuals!)
Dungeons difficulty is much lower than casual difficulty, it's called Braindead Difficulty.
Also
Raids after Coils and Alex aren't raids, they are Glorified Mini-Trials.
Last edited by OM3GA-Z3RO; 09-30-2022 at 02:09 AM.
Actually enjoyed certain endwalker dugeons such as dead ends and zot because the pulls were pretty harsh and mechs were somewhat punishing especially on dead ends, but in general I agree dungeons are way too catered to a casual player base, I'm really excited for new harder dugeons also more explorative dugeons are gonna be pretty awesome compared to what we got currently, shame theirs never going to be "hard modes" of current dugeons which i don't think would be *too hard* to implementFinal bosses in Dungeons should have a full wipe mechanic that can be prevented ala Interject and other methods. Hermes was a wasted potential and most dungeon mechanics can just be ignored
(But it's for casuals!)
Dungeons difficulty is much lower than casual difficulty, it's called Braindead Difficulty.
Also
Raids after Coils and Alex aren't raids, they are Glorified Mini-Trials.
Every expansion has 1 or 2 outliers in MSQ dungeon pull difficulty for some reason. In ShB and EW it was the first and last of the X.0 MSQ. Everything beyond that feels undertuned.Actually enjoyed certain endwalker dugeons such as dead ends and zot because the pulls were pretty harsh and mechs were somewhat punishing especially on dead ends, but in general I agree dungeons are way too catered to a casual player base, I'm really excited for new harder dugeons also more explorative dugeons are gonna be pretty awesome compared to what we got currently, shame theirs never going to be "hard modes" of current dugeons which i don't think would be *too hard* to implement
I still find Lyse sexy and I want her to myself T.T Also Doki Boki
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
Very niche musical hot takes:
- Hic Svnt Leones is complete trash
- Alexander raid music is the peak of Soken's work
- Heavensward had the best soundtrack
- None of the Primals remix sound good.
- Musical leitmotivs are way overused
- Music has meaning, and I dislike when they use themes randomly. Like Don't be Afraid (FFVIII's generic battle theme) used for Cloud of Darkness, Heavensward's main theme used for so many different things which have barely anything in common (like Fandaniel for instance), Devola and Popola's theme used for random battles against Machine Lifeforms, FFII's battle theme used for comedic, low-stakes battles, Esper Battle used against pretty much anything but Espers in Ivalice related content...
Last edited by Kazhar; 09-30-2022 at 03:24 AM.
ShD and EDW was trash
StB was the best expansion
HW had the most player agency
ARR had good item diversity but was never expanded upon
Limited Jobs wont ever matter
Being good at the game doesn't matter
They should have never made male viera
Crafter gear killed dungeon and raid gear
jump potions killed early game content
FCs and GC are pointless
Devs work hard
Yoshi P isn't special even during ARR
The single player MMo is good in concept but not in execution
Also I like Minfilia
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