Cure I/Physick/Benefic I/Diagnosis should generate Provoke-degree of enmity.
Cure I/Physick/Benefic I/Diagnosis should generate Provoke-degree of enmity.
I uh ... I unironically enjoy Lord of Verminion;;
"To The Edge" would make a great dungeon theme or something, but in my opinion it just doesn't set the appropriate mood for a climactic boss battle against the BBEG. It's chill, mellow, kind of laid-back feeling. Good track, but completely out of place compared to the type of epic bombast we usually get for a clash that caps off a main story arc.
To the Edge felt like the ultimate send off for Ardbert however, so its somewhat fitting."To The Edge" would make a great dungeon theme or something, but in my opinion it just doesn't set the appropriate mood for a climactic boss battle against the BBEG. It's chill, mellow, kind of laid-back feeling. Good track, but completely out of place compared to the type of epic bombast we usually get for a clash that caps off a main story arc.
I think this could only work with a complete removal of gear score because of how fundamentally different healing/tanking are to dealing damage. For tanking/healing you either survive or you dont, surviving better only matters as much as it leads to additional damage currently. Meanwhile DPS allows for an endless increase that still gives benefits.
The BRD part was the hot take, but I needed some lead-in context.
Alright, time for a nuclear take: TP was a good mechanic and being mindful of it was a big part of what made HW and SB melee fun.
"Close in the distance" is super lame and overrated. I think it's the lames song of the whole OST
Will put you on ignore if you can't form a logical argument but argue nonetheless
Lukewarm take; EW was a mid expansion at best, full of unnecessary filler and stakes that never felt like they mattered given how little they actually ever impacted anyone of note outside of random, nameless NPCs. While certain moments were great, the twists were extremely predictable, "mysterious" motives were extremely clear, and nearly every potential branch was cut off before it became anything meaningful (the body-hopping was probably the most egregiously pointless.) Not even going to get into the insane levels of pandering w/ certain characters returning, and what felt like a "no way in hell this was planned from the start" vibe, with how many new concepts and characters were introduced solely in EW that either make no sense retroactively, or are based on extremely vague hints that could have been connected to virtually anything.
I still hate the Insatiable remix for Shadowbringers mid-bosses. The MSQ from 5.1 to 5.4 drags on forever. And I still dislike the tailing, stealth and escort quests in EW.
All jobs should start at level 1. Make the starting weapons work the same way as Menphina's Earring with attributes that scale with your level. No need to invent dozens of low level weapons. If you want a fast track to max level, there are jump potions.
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