Remove player housing entirely and never bother implement it again
Remove player housing entirely and never bother implement it again
Last edited by Aword3213; 09-26-2022 at 09:25 PM. Reason: i'm drunk
The whole rotation and gearing system is so awful, you don't know what the best gear unless someone calculates it for you or the best speed or the best rotation or best stat or best bufffood. I really miss that simplicity and it's not even like it's some min max garbo, the bosses are super tight on dps checks too, an absolute F Tier for me in this game and something I didn't get to enjoy even after a year of gaming.
White Mage should get AreoIII back
Scholar should get back the ability to control & Command the Fairy
Ast should get back Royal Road, but as a CD that Buffs your Current Card
POTD and HOH solo play was designed by a Battle Designer sadist, and having tried since 2017, but still failing to nonsense RNG.
I want throw my hands up in the air, and just give up but I'm too stubborn at the same time.
I made it as far as floor 97 solo, and that is the farthest I ever reached on HOH, and got destroyed by a stupid trap.
Now for POTD...idk what the heck they were thinking with 1-200.
Last edited by Kaliesto; 09-27-2022 at 04:13 AM.
The game should be designed so that a healer's main purpose is healing.
The game should be designed so that a tank's main purpose is tanking.
Mindblowing and controversial, right?
Careful, thats dangerous thinking.
To add to this, Healers and Tanks need more responsibilities and there should be more mechanics tailored to them.
I think this is a better way of making them more fun and engaging rather then just flashy moves and complex rotations...or..skill trees which at the end of the day just makes everything about optimization rather then fun.
I think this could only work with a complete removal of gear score because of how fundamentally different healing/tanking are to dealing damage. For tanking/healing you either survive or you dont, surviving better only matters as much as it leads to additional damage currently. Meanwhile DPS allows for an endless increase that still gives benefits.
Blm should get a buff to auto attacks or get a little familiar that does int scaling auto attacks when they're in melee range to sweeten being given a melee spot![]()
Cure I/Physick/Benefic I/Diagnosis should generate Provoke-degree of enmity.
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