if people want a story driven game without the game they should just go play a visual novel or walking simulator (if you can't tell this is gonna come off rant like)
it's annoying how a story based game can't even ask for bare minimum in engagement or brainpower cause "muh story". like you're playing a GAME sir if you wanted a story there's plenty of books, other RPGS that you can cheese your way through or play on easy mode, visual novels, walking simulators, movies, etc... if we can't even ask for the bare minimum from you why are you here?
just like why is people failing or wiping a bad thing? hell we don't even get punished by having to wait for CDs anymore what happened to wiping communicating to the party then trying again? are people really that antisocial in an MMORPG? if it takes you 2-3 wipes to clear for example zodiark normal thats fine that's an increase in difficulty that should be expected after NINETY levels of gameplay.
just because people are too lazy to actually learn a game or hell even their own roles/kits is no reason to simplify everything and make it literally the most boring thing in existence. YOU WANNA KNOW WHY PEOPLE WANNA RUSH DUNGEONS? CAUSE THERE'S ALMOST NO DIFFERENCE BETWEEN A W2W PULL AND SINGLE PULLING ASIDE FROM SINGLE PULLING TAKING SIGNIFICANTLY LONGER. THATS WHY. you notice when they make pulls actually punishing and challenging SURPRISE! even experienced runners don't wanna full pull that section (example last sets of mobs before the mage sisters). or hell throw in random encounters/events like what they do in GW2 for the explore dungeons so each run actually feels different or unique.
don't even get me started on fight design it gets boring basically seeing a savage fight and going this should've been the normal fight tbh. hell we'll use P1s for example fourfold shackles? a great learning oppurtunity to look at debuffs and go hmm i have 13 seconds so i stand at C marker (yes i'm talking about timer strat) then for savage you kick it up a notch like they do for intemperance by throwing in like inside or out chains during it not only do you prepare people for future instances of mechanics like fourfold you also layer more mechanics on top of eachother instead of it being do X mechanics and nothing happens for 20 seconds.
ik people hate P3s but imo it should've been put as a normal fight as a roadblock for access to savage tiers. if you can't handle the mechanics P3s is throwing out you'd be a fish in dead water if we added any fights that evolved on the fast paced nature of E4s and P3s. which is the issue nothing in the normal game or normal "endgame" (tangent incoming) cause heaven forbid you have to clarify what end game is. it's not longer just what you can do at endgame or combat based endgame (which surprise to do half the things you want that aren't combat based INVOLVE doing something combat related anyways) (tangent over) actully forces people to wake up and handle their roles or mechanics.
you know how they "reworked" older dungeons right? i was leveling an alt WAR on EU and did those "reworked" dungeons (at that levels ilvl mind you). the TANKBUSTERS was able to be healed off a single kardia proc no DRs used by me nothing. "oh but people are learning" yes cause barely losing 25% of your HP with no mits on a mechanic that will one shot at higher levels is helping them learn. like i'm not saying a level 30 boss should one shot you with no mits but at least like 75%+ so the player gets the hint that oh maybe i should mitigate that for my healer. stop coddling people ffs it's how we get cure 1 bots and tanks who still single pull in ducking level 70+ content.
i'm also sick and tired of useless mechanics like gauges. you look me dead in the eyes and tell me fey union couldn't just be a CD at this point and we can get rid of fey gauge. at least with stacked resources like aether flow you have OPTIONS to use it on and they're all unique. compared to DPS and tank gauges which is usually x flavored single target or x flavored AOE with nothing unique about them. and you know what really makes me fume? the fact we do get unique spenders for those gauges we get esteem on DRK we get shadow clone jutsu for NIN SAM (had) kaiten. it shows they could've made gauges fun and unique but gets relegated to basically nothing cause "SIMPLE".
one last thing duck elmo strat for P3s and the fact it's the preferred strat for P3s. tanks invulning to cheese a mechanic meant for the whole party should not be the preferrred way to do it. "but invulns are a part of our kits" YEAH AND SO IS LEARNING HOW TO BAIT A DUCKING AOE. invulns were a mistake i'll say it and i'll die on that hill. people would rather use it to cheese tankswaps or mechanics like nados on P3s than actually just use it as a panic button (which isn't entirely on them i will give them that much as devs should know how people use and make damage downs or thrice come ruins more popular). and funnily enough those same people will go "why is the average IQ of a PF savage party so low?" oh idk cause you don't allow them to actual get punished and learn something as simple as bait the damn west and east nados
welp there rant over if you read this all the way through you prolly think i'm a mad man or a salty player or any other number of things and go ahead i don't care i said my peice and thats all that matters
Last edited by pikalovr; 06-21-2022 at 08:46 AM. Reason: too long for limit
But that's literally one and the same. "Make challenging content." Done; that's the highest difficulty setting of each content type. The difference between "one difficulty, which is challenging" and what we have now is simply the removal of half our 8-man content.
Daring indeed...I do not care what you would or would not quit over. Tell me how much more story is in a hard trial versus an extreme?
Yes, Chocobo breeding is already in the game with racing and it also has been done in the original FF7 game. Nice reach on the pokemon though /laugh.
I was looking at it from the perspective of not fulling removing the content just reducing all the versions of the same content. so.... a little of both XD XD. That being said, a dungeon is a dungeon, a trial is a trial. make it one challenging fight and save that extra programming on more new content.
With that extra time, they could on work making sure all the races can wear the headgear or housing..![]()
Last edited by Coombah; 06-21-2022 at 12:26 PM.
Healers in FF11 are more complicated and involved than healers in FF14. New hot take after playing FF11 again.
Lord of Verminion should be like Pokemon battles or Dragon Quest's monster arena battles. Sometjing very simple where you can have your minions just fight others without having to play capture the crystal. That can be it own thing still within Verminion, but a Pokemon/Dragon Quest type battle royale with your minions would be far more interesting.
|
![]() |
![]() |
![]() |
|