Lyse is a good character, and Stormblood was fun.
Lyse is a good character, and Stormblood was fun.
Hearing the crazys but I don't know why
Seeing the maybes but I don't know who
Hearing the crazys more and more
Noone stop LIMSAS BEATS!
F'lhaminn is an underused character and I hope with the end of Endwalker and the introduction of Dyanmis, she becomes an on the field active character with a unique job of her own that involves singing.![]()
EW SMN is currently one of the worst designed jobs in the game. And the design choices the dev team made are very worrying for future job reworks.
Oh no, I'm so scared of older jobs becoming fun. The dev team totally never said that pre-Endwalker Summoner wouldn't be able to keep up with all the changes because of how complicated it was to design and play in the first place, no, not at all...
I remember them saying something about not really knowing what else to do with SMN going into EW and that the current design left no room for new skills. They seemed to be out of things to do with the job that would have been more than just updating animations and potencies.
If by "fun" you mean gutting and chopping off as many skills/meaningful interactions with the class as you possibly can to the point that you can literally play it with a single button macro, all while pouring a bunch of "cool" effects on top of it to hide the fact it has absolutely nothing underneath.....
Yeah. I'd be scared of that too.
Exchanging meaning interactions and reducing the button bloat *If by "fun" you mean gutting and chopping off as many skills/meaningful interactions with the class as you possibly can to the point that you can literally play it with a single button macro, all while pouring a bunch of "cool" effects on top of it to hide the fact it has absolutely nothing underneath.....
Yeah. I'd be scared of that too.
because yea, having to penta weave all the time really is considered "fun". Summoner is such a bad place that is currently the second most played dps and already surpassing the number of players AND doubling when the last savage tier dropped.
Last edited by AmpelioB; 05-04-2022 at 06:54 AM. Reason: i checked fflogs
There are a lot of people that are of the mind that pressing more buttons equates to engaging and complex gameplay, when it really just amounts to busy work if none of those buttons are working together towards something. The previous iteration of SMN had a lot of DoT elements and then almost completely divorced from that were the Summoning elements, and the later part consisted of one badly functioning pet that you had near no control of or interaction with while the former meant juggling DoT timers to increase potency of a single skill.Exchanging meaning interactions and reducing the button bloat *
because yea, having to penta weave all the time really is considered "fun". Summoner is such a bad place that is currently the second most played dps and already surpassing the number of players AND doubling when the last savage tier dropped.
Ah, yes, SMN. The famous "having to penta weave all the time" job.Exchanging meaning interactions and reducing the button bloat *
because yea, having to penta weave all the time really is considered "fun". Summoner is such a bad place that is currently the second most played dps and already surpassing the number of players AND doubling when the last savage tier dropped.
I get that this is the "hot takes" thread, but that doesn't mean you have to lie.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.