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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    People use "we're not an action MMORPG!" as an excuse for this game's bad netcode making unfeasible precisely timable interactions and gameplay less centered around bar-watching (sensitivity to timing and having reason to 'watch the screen, not the bars' being core to "aRPGs").
    __________

    When most say they "want Holy Trinity combat," they really mean that they want tanking, healing, not only be constricted almost solely to their respective quarters or fifths of a party, but also to be --through specialization and its passive impacts-- shallower tasks mostly consequent to just playing as normal so long as one has the given role. Put more simply, the want Tanks, not any gameplay of tanking, and Healers, rather than any significant and unique decision-making by way of healing.


    Quote Originally Posted by DPZ2 View Post
    hot takes (plural noun)
    Meanings will vary with time, place, and occasion, and the points of threads will evolve over time. If that has landed simply on "opinions that are presently or have been historically contentious within the game's community," so be it.

    (And, btw, one can have an opinion on what music was interesting to them without having a degree in "musicology".)
    (3)
    Last edited by Shurrikhan; 02-07-2022 at 10:27 AM.

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Caurcas View Post
    Final Fantasy XIV Hot Takes
    FF14 is actually a pretty good game.
    (13)

  3. #3
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    --The MSQ should end with the EX version of the final trial instead of the Normal version during the X.0 patch cycle, which should be replaced by the Normal version with X.1. Make players actually have to overcome something moderately difficult in order to "beat the game", and for the people who really, truly just can't do it, resub with 6.1 and run Normal and continue from there.
    --The game needs a DPS meter built into it. Make it part of the UI, start with it defaulted to "off", don't add any "report to chat" features to it, and retain all the rules about parse shaming and the like. There's nothing wrong with wanting to know your own performance, and I frequently rely on other people logging/parsing in order to know what mine is, because I don't want to install or use any 3rd-party stuff with FF14. WoW had way too much of that garbage going on and I'm over it.
    --We need better and more varied dungeon content, including 4-man Ultimates. Unironically call them Mythic dungeons, take 3 or 4 interesting bosses from a selection of similarly-themed dungeons, remix and expand on their mechanics, and cram them all into the same instance the way current Ultimates work.
    --When it comes to side content such as gathering, crafting, Gold Saucer, Triple Triad, and everything else that's not core MSQ or instanced content, there's nothing wrong with any of it existing and the game would be worse off if it were removed.
    (2)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,508
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Mine?

    This community doesn't know what it actually wants, as much as they might try to say otherwise.
    (4)

  5. #5
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,052
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I don't think anything is wrong with the game... I wish we did not have instanced areas.... would be nice to be able to go from Limsa to Gridania or something without any area changes, like one gigantic map... and that you could actually fly over the sea to other regions with mounts and it would take a long time getting there...

    Only instanced would be bigger cities... housing replaced by actual playermade cities.... and more
    (2)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Attempt 2..

    A major draw to WoW, and something that WoW continues to do substantially better than FFXIV (yes I am aware of all the other issues going on, and have been going on with WoW- I am beaming onto a particular element)- is the ability of roleplay to be substantiated by the game itself.

    I make the distinction because of course FFXIV has a RP community, that's not what I meant- I mean specifically that WoW not only tries harder but succeeds more often in creating a gameplay environment that promotes the environment of being/feeling a sense of role. There are a number of balance concerns with such an approach, that sometimes create more than minor issues, and so I want to ensure I note that one shouldn't copy WoW... but that I wish FFXIV had inspiration of this element (or at least the next MMO in whatever odd years, does). Quick examples are like engineering having crazy gadgets that do really neat things that engineers can use (other crafts have some as well, but engineer is a standout in this regard)- noting that these are not simply different armors or stats, classes that glide, walk on water, see afar, etc, weapons that have effects that match their lore, races with unique (and often interesting differences), extra interactions with different elements of the world not simply because it's for a quest but because because, toybox, drinking alcohol (and loads of other non-crafting/job specific item interactions), to small things such as .. standing on fire burns you, or heck even the chat bubbles- chat bubbles help so much 'stay' in the world space (imo).

    FFXIV has some elements but, imo, WoW has many more, and many more interesting ones. Again I'm not condemning FFXIV as a whole, but this element I feel adds a lot to the tactile interaction to WoW and to me occasionally makes me think FFXIV is too sleek, too.. 'engineered', or something. Of course FFXIV does try new things, but they're usually off in their own corner and you could easily never know about them (for example the deep dungeons or eurekas, FFXIV is absolutely not without creativity and fun ideas.. just.. they're maybe too particular where).

    I see the FFXIV team do cute things here and there so I don't mean incapable, but it often seems so subdued that when I think to my favorite moments in WoW. One feels far more sleek and tactile-less (can sometimes feel like a space over an environment to be in) while the other trying to wrap the game 'world' as a game to interact with. Of course that's comparing "favorite" moments (nostalgia) to a game I've been playing for many years, it's not entirely fair- and again FFXIV > WoW for other reasons in my mind which I'd happily sell people on, but for this particular element... in FFXIV sometimes I think it only happens because of a specific dev is having fun and 'wants' to do something that wasn't asked of them. I wished FFXIV felt like it was 'asked' to be an environment that actively facilitates the mindset that you're doing roleplay. Which I will, again... lol, note I don't mean RP like *pulls out my galka fishing pole* ... I mean .. like.. RPG.. role playing game... making me feel I am what I have been ascribed / picked.

    Obviously one issue with huge differences is balance, so there are reasons not to overly do this- and this is where I describe my bias on how I wish it was done. I don't really want to see racials that are so big that you have to be a taru taru to do X job or something, I do really appreciate that "be what you want" fantasy of FFXIV! So to me I think there should be active attempts for role playing, that are welcomed to be pervasive in the game (though not required), yet are not aggressive on the balance side. For example a lot of the goofy engineer or class differences in WoW do not have huge balance impact (summon mailbox, walk on water, etc etc).

    In FFXIV Dragoon, once unlocked flying in an area, could simply jump higher by holding the jump key (in flying areas only- this self balances the issue). Bard might be one of the better moments for FFXIV in this regard given the music system, make this idea.... just parsed through a lot more than FFXIV actually has. For me I've tried to occasionally suggest one concept of bringing those elements to FFXIV in a sort of sphere / crystarium grid- adding an element to your soul stones that will upgrade overtime via merit like systems (as well as check points perhaps), allowing players to get strong senses of roleplay while intentionally trying to dodge balance concerns that WoW does sometimes absolutely cause. Like as I said Dragoon's jump ability being completely non-existent in a role play sense of FFXIV, could easily be represented in a balanced way in FFXIV if SE felt like.

    That last bit probably being the magic words, if they felt like it lol. But it is a major nostalgia and occasionally wistful thought I have towards WoW that I know I'd probably never have for FFXIV. Of course I do have other great thoughts for FFXIV, just not really on this element of 'roleplay' facilitated by the game itself. Maybe I wouldn't say they're doing a bad job of it, just that in comparison to stuff that I know exist causes a contrast of difference I feel 'unfortunate' is substantial.
    (6)
    Last edited by Shougun; 02-07-2022 at 09:31 AM.

  7. #7
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Hot take this whole thread projects so much negativity that most normal people shake their heads because let's face it who wants to be around negative Nancy's all the time?
    (4)
    Enjoy Life you only get one.

  8. #8
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Snorky View Post
    Hot take this whole thread projects so much negativity that most normal people shake their heads because let's face it who wants to be around negative Nancy's all the time?
    Opening and reading this topic is totally voluntary. One of those "you are doing it to yourself".
    (29)

  9. #9
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Driavna View Post
    Opening and reading this topic is totally voluntary. One of those "you are doing it to yourself".
    Please tell me how I am suppose to know this thread was mostly negative before I read it?
    (4)
    Enjoy Life you only get one.

  10. #10
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Snorky View Post
    Hot take this whole thread projects so much negativity that most normal people shake their heads because let's face it who wants to be around negative Nancy's all the time?
    Toxic Positivity is equally as mentally harmful as negative Nancy's. There is a time and place for both.
    (31)

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