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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BRVV View Post
    When the boss is always in melee range and you also apparently need 2 melees for the Ultimate then why even bother playing a ranged anymore?
    "We need 2 melees to be optimal like in every other piece of 8 man content in the game, so why do we even have ranged?"

    (0)
    Last edited by RyuDragnier; 04-19-2023 at 11:40 PM.

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Arc_of_Fire View Post
    2. People need to apply the rule, "If you don't have anything nice to say then don't say anything at all." Show some more respect to people or don't comment at all.
    HTML Code:
    Feedback+suggestion+respect
    is a formula for success... Even if you disagree.
    Quote Originally Posted by RyuDragnier View Post
    "We need 2 melees to be optimal like in every other piece of 8 man content in the game, so why do we even have ranged?"

    Great combo. Just laughing it off. Guess the game doesn't have balancing issues. "Everythings fine and EW was the best game ever! Blahked!" - Vibes
    (3)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BRVV View Post
    Great combo. Just laughing it off. Guess the game doesn't have balancing issues. "Everythings fine and EW was the best game ever! Blahked!" - Vibes
    It means your statement is so stupid that I can't help but laugh. You're complaining about things currently needing 2 melee when...everything does for optimizing. Also, with the devs deciding against ranged tax removal with the return of Dismantle on MCH, it's very likely they won't allow that level of uptime again for the final raid tier.
    (0)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    Ranged deserve to do less damage seeing they can stand wherever and have no positionals.
    Melee deserve to do less damage since uptime has become a joke with constantly-inflating hitboxes and positionals are increasingly marginalized, so watching where you stand means less and less anyway.
    (6)

  5. #5
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by TheMightyMollusk View Post
    Melee deserve to do less damage since uptime has become a joke with constantly-inflating hitboxes and positionals are increasingly marginalized, so watching where you stand means less and less anyway.
    I'm glad we agree that the hit boxes should be shrunk again.
    (2)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    I'm glad we agree that the hit boxes should be shrunk again.
    I think everybody agrees on this. It's fine-ish being that big when it's the final boss of the tier, but not for EVERY boss.
    (3)

  7. #7
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    400
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I think everybody agrees on this. It's fine-ish being that big when it's the final boss of the tier, but not for EVERY boss.
    Yeah, like, personally, I think it's excusable when the boss is massive and/or sitting at/off the edge of the arena like Endsinger, but is just absolutely mind-boggling on a boss like Rubicante lol.
    (3)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Either make hitboxes proportionate to the mob in question, or remove the ranged tax on damage. One invalidates the other.
    (11)

  9. #9
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Either make hitboxes proportionate to the mob in question, or remove the ranged tax on damage. One invalidates the other.
    totally reasonable and generally agreed-upon takes, not hot takes though.
    (1)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Either make hitboxes proportionate to the mob in question, or remove the ranged tax on damage. One invalidates the other.
    Since they just outright admitted they won't remove the ranged tax with Dismantle's return on MCH, they better be making the hitboxes proportionate.
    (2)

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