I absolutely hate the crafting system in this game
I absolutely hate the crafting system in this game
The funny thing about the BLU doomsaying is that level 70 BLU was 5.45, and now BLU 80 is scheduled for 6.45... by Nophica topping Halone, I wonder if there is any reason to suggests that BLU updates come late in the patch cycle and the one time it wasn't was the exception...
FF14 is not the MMORPG that puts the RPG in MMORPG, its story is meh and you have no control over the actions of the warrior of light in the narrative to make it an RPG.
The MMORPG that does this is SWTOR.
Another hot take is plugins are just the unofficial patch that more times than not fix the game.
not sure a hot take but a trend im seeing here on aether party finder. so I check the tabs in pf and more often then not daily, see players from primal with a pf up offering gil in exchange for all coffers from a p1s-p4s or p5s-p8s run. like why is this becoming a normal thing to see? I get they might want to one and done so they don't need to farm but its becoming common place and its a bit distrubing. Also second hot take from this is the amount of raiders leaving primal or crystal to come to aether for clears. like are we that well known for raiding that people have to empty their pf's of clears (leaving some players without ability to clear) just for the active raids.
Hot Take: Stormblood is under-appreciated. I enjoyed its grounded story-telling ( for the most part), stakes were real, and the music of stormblood is beautiful, Storm of blood orchestral arrangement is beautiful. Very epic and grandiose.
My one beef with Stormblood is they really tried to put Lyse on this pedestal that she herself acknowledged didn't deserve. Raubahn should've been front and center of the expansion, but of course, who would've wanted a big gruff middle aged war veteran over a 20 something blonde white waifu /rolls eyes
Stormblood had the same problem as Endwalker, in that it was two expansions' worth of story condensed into one. Except where Endwalker just kinda squashed it all together and to hell with pacing, Stormblood cut one in half and sandwiched it around the other, and the Ala Mhigo arc suffers for it.
Fighting marketboard undercutters. In all categories of the marketboard you are consistently at war with either bot sellers or players who consistently undercut 1 gil, hundreds of gil or a couple k in hopes their product moves quicker. in reality its actually not going to cause your product to move faster. The tactic they actually are using mainly is to drive the price low enough to buy and reprice for higher. On my server I decided to target specific things and out of them all, only a few seemingly are repriced a gil lower each time i look. like these aren't moving so why reprice for lower. is it hopes to drive price low enough to buy and resell or hopes that your stuff does move lol. all i literally do is match the lowest price and watch as the product doesn't sell. I have done this test with all sorts of mats and gear. its always the same story. I actually think mats and gear are two targeted by bots too. you see reprices on most stuff pretty quickly. yes, some mats do move pretty quick because they are always in need. I don't know. just seems a waste to really be fighting on stuff if the product isn't really moving all that quick or often.
If they wanted to have Lyse actually 'do something' they should have had her make a battle plan, we do it, and while it works, we also lose important story characters. Like we take the enemy base, but it gets Conrad and M'naago killed, so it forces Lyse to grow the hell up and realize that her over-zealous 'just try and overthrow the garleans again!' attitude is going to get everyone killed, and that while Ala Mhigo will be free, it will also be bought with the blood of it's citizens, a price that isn't worth paying. Or maybe it is, and we see some characters making decisions that are 'going too far, but they're in too deep to turn back', sort of moral quandaries.My one beef with Stormblood is they really tried to put Lyse on this pedestal that she herself acknowledged didn't deserve. Raubahn should've been front and center of the expansion, but of course, who would've wanted a big gruff middle aged war veteran over a 20 something blonde white waifu /rolls eyes
If Papylymo had survived until SB, him being the casualty would be a good 'hits hard' character to lose because of Lyse's recklessness.
As for my expansion-based hot take, either SB or EW should have been 2 expansions, I'm not too bothered which. Probably EW so we can have 'Garlemald' as a full expansion, and then 'Endwalker' would be a full expansion dedicated to being a Gurren Lagaan reference. Reason being, EW should have been the expansion where they announce at Fanfest that we'll hit the mythical 'Level 99' cap. It's Final Fantasy tradition and all that. But, without anyone finding out, no teasers, not shown in the job actions trailer, nothing, each class has a hidden ability. When we do the final fight, and the second phase happens with the music kicking in and the 'everyone is praying for you', we level up mid-fight to a temporary level 100, gain access to this 'secret ability' as a duty action. The boss would be completely justified in it's panicked flailing for the rest of the fight, because out of nowhere you've just got stronger, mastered a new skill completely out of nowhere, and now nothing seems to be working against you because you're just too determined to overcome the despair
On which Undertale themed note, the final solo instance would also be improved (imo) because every time you drop, and get back up, you'd 'level up'. Every time Zenos drops, and gets back up, HE'd 'level up'. So you'd have this final climactic duel, where both of you are slugging it out over and over, dynamis letting you 'break your limits' and hit level 120, level 150, level 250, level 500, the damage numbers getting more and more crazy as you go, with the final 'actual combat' part having you dealing literal millions of damage per strike, and taking literal millions in return. And then after all is said and done, you both lose your weapons in the cutscene, as it is now, and punch each other to death. After the story is complete, you keep access to the 'hidden skill', as a regular CD (for example, in the fights, WAR gets Primal Rend, with no condition to activate, and a 20s CD. Afterwards, it becomes a 60s CD which requires you to use IR first), but your level returns to being 99. This is because if a player who is doing the story sees you, they'd see you at 99 and be unaware of the 'big twist' until they got there (unless some dickhead goes 'THIS AND THIS HAPPENS' in shout chat to ruin everyone's fun)
The final fight arena should have had Etheirys below/behind us to reinforce just how absolutely screwed we are if we lose. And there should have been a solo instance where we use the G-Warrior for something, it's sad that it's only one solo instance, in one skippable sidequest chain. I was thinking 'fight our way up to the moon through all the space-terminus-beasts', thinking it was some Lunar Cry FF8 thing (before the despair explanation came in)
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