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  1. #1481
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    SCH should get its own starting class (or get ACN and give SMN a new class); it would give new players a second healer option to start out as and it's not like it keeps any of its old ACN gameplay (for what little it had). ( ಠωಠ)
    (5)

  2. #1482
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mimilu View Post
    SCH should get its own starting class (or get ACN and give SMN a new class); it would give new players a second healer option to start out as and it's not like it keeps any of its old ACN gameplay (for what little it had). ( ಠωಠ)
    Would like this too. The huge problem is backwards compatibility and fairness. As right now you can level 2 jobs for 1 and removing them is kinda unfair.
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #1483
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VeyaAkemi View Post
    Here's a new one...

    Casual content should have enrages, extremely lax ones, but they should still be present, to prevent fights from being endlessly loopable, and push the skill floor a tiny bit up so it stops being a tripping hazard in hell.
    The bottom of hell.
    (4)

  4. #1484
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Absimiliard View Post
    The bottom of hell.
    Hell has no bottom with this game of that I am dead certain.
    (3)

  5. #1485
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Here's my lukewarm take:
    Get rid of the "type XYZ in say chat" quests. They're not engaging, they're not "mixing up the gameplay", they just make me feel like a crazy person talking to myself in public chat.
    I like them because they're string recognition that stops caring after the, "Must Have" phrase. So you can be like, "snae ling BITCH!" and it completes the objective.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #1486
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    313
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    Normal Raids from Stormblood onward are just glorified Trials. Pandaemonium would have been more fun if it had had exploratory stages like Coil and Alexander.
    (5)

  7. #1487
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PorxiesRCute View Post
    Normal Raids from Stormblood onward are just glorified Trials. Pandaemonium would have been more fun if it had had exploratory stages like Coil and Alexander.
    This is completely accurate but it's hard to balance in FFXIV's system because it causes two issues:

    - Fighting trash is uninteresting, nobody really enjoys fighting random mobs other than the odd WAR main who thinks Bloodwhetting is peak job design.

    - Combat means resources, thus it would cause Savage parties to back out and rebuild resources every wipe to have their best foot forward every time.

    Proper raids only work in FFXIV when their availability is limited, like BA and CLL, but those have an entire game mode sorrounding them, and limited availability wouldn't work for how Savage is supposed to operate, that is, that you can keep going as much as time will allow to hone your skills and reach the point you make across, and other than outright changing the name of "Raids", I don't know how to fix it within FFXIV's limitations.

    Though one thing I would say is that I don't agree that raids are "glorified trials", it's the inverse, Trials are given much more narrative significance and spectacle, so raids are trials but lame.
    (1)
    Last edited by VeyaAkemi; 03-31-2023 at 01:52 PM.

  8. #1488
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Summoner should not be a job, but a mechanic for any job akin to a limit break.

    If I said this already, needed to be said again
    (1)

  9. #1489
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by VeyaAkemi View Post
    This is completely accurate but it's hard to balance in FFXIV's system because it causes two issues:

    - Fighting trash is uninteresting, nobody really enjoys fighting random mobs other than the odd WAR main who thinks Bloodwhetting is peak job design.

    - Combat means resources, thus it would cause Savage parties to back out and rebuild resources every wipe to have their best foot forward every time.

    Proper raids only work in FFXIV when their availability is limited, like BA and CLL, but those have an entire game mode sorrounding them, and limited availability wouldn't work for how Savage is supposed to operate, that is, that you can keep going as much as time will allow to hone your skills and reach the point you make across, and other than outright changing the name of "Raids", I don't know how to fix it within FFXIV's limitations.

    Though one thing I would say is that I don't agree that raids are "glorified trials", it's the inverse, Trials are given much more narrative significance and spectacle, so raids are trials but lame.
    Easy solution: make entering combat with a boss reset resources
    (1)

  10. #1490
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100

    Blu mage is dead and never gonna hit lvl 80

    Well I guess that blu mage never hitting level 80 came and went cause now its lvl 80. All jokes I love when people type the blu mage - Never hitting X - lvl cause uh were gonna get lvl 90 blu
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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