Every expansion has 1 or 2 outliers in MSQ dungeon pull difficulty for some reason. In ShB and EW it was the first and last of the X.0 MSQ. Everything beyond that feels undertuned.Actually enjoyed certain endwalker dugeons such as dead ends and zot because the pulls were pretty harsh and mechs were somewhat punishing especially on dead ends, but in general I agree dungeons are way too catered to a casual player base, I'm really excited for new harder dugeons also more explorative dugeons are gonna be pretty awesome compared to what we got currently, shame theirs never going to be "hard modes" of current dugeons which i don't think would be *too hard* to implement
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