Quote Originally Posted by OM3GA-Z3RO View Post
Final bosses in Dungeons should have a full wipe mechanic that can be prevented ala Interject and other methods. Hermes was a wasted potential and most dungeon mechanics can just be ignored

(But it's for casuals!)

Dungeons difficulty is much lower than casual difficulty, it's called Braindead Difficulty.

Also

Raids after Coils and Alex aren't raids, they are Glorified Mini-Trials.
Actually enjoyed certain endwalker dugeons such as dead ends and zot because the pulls were pretty harsh and mechs were somewhat punishing especially on dead ends, but in general I agree dungeons are way too catered to a casual player base, I'm really excited for new harder dugeons also more explorative dugeons are gonna be pretty awesome compared to what we got currently, shame theirs never going to be "hard modes" of current dugeons which i don't think would be *too hard* to implement