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  1. #1
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kakurady View Post
    Good. I don't want to see any more characters sacrificing themselves for the Warrior of Light.
    Yes, just as Alisae made us promise in SB, no heroic sacrifices!

    Honestly main character deaths is a very delicate technique to attempt. You absolutely shouldn't just hamfist in someone dying because teh epic storiez, no. It has to be handled very carefully or else the whole thing ends up a colossal waste.

    If not properly handled, a death can be severely cheapened by either being obvious said character was going to die (EW would have suffered this as there were main character death red flags everywhere, which is probably why some people were disappointed it never happened), or it ends up being distasteful because it came out of left field, worst case scenario it feels disingenuous because it was a character death purely for the sake of character death, a cheap and unwarranted grab at emotional impact.

    Of course, fakeout deaths are often no better, especially when there's so many of them. But at least they don't have permanence. A character actually dying in a poorly conceived way is not just bad storytelling, it's also a colossal waste of that characters potential, because if they are subsequently brought back to try to fix that mistake, that then also cheapens *all* deaths in general.

    I'm not gonna say there should never be main character deaths, but one should not *expect* them to happen. They need to be used sparingly and appropriately. Unless a character death is going to be a slam dunk, I'd rather they not try at all.
    (5)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Hezzlocks View Post
    Yes, just as Alisae made us promise in SB, no heroic sacrifices!

    Honestly main character deaths is a very delicate technique to attempt. You absolutely shouldn't just hamfist in someone dying because teh epic storiez, no. It has to be handled very carefully or else the whole thing ends up a colossal waste.

    If not properly handled, a death can be severely cheapened by either being obvious said character was going to die (EW would have suffered this as there were main character death red flags everywhere, which is probably why some people were disappointed it never happened), or it ends up being distasteful because it came out of left field, worst case scenario it feels disingenuous because it was a character death purely for the sake of character death, a cheap and unwarranted grab at emotional impact.

    Of course, fakeout deaths are often no better, especially when there's so many of them. But at least they don't have permanence. A character actually dying in a poorly conceived way is not just bad storytelling, it's also a colossal waste of that characters potential, because if they are subsequently brought back to try to fix that mistake, that then also cheapens *all* deaths in general.

    I'm not gonna say there should never be main character deaths, but one should not *expect* them to happen. They need to be used sparingly and appropriately. Unless a character death is going to be a slam dunk, I'd rather they not try at all.
    They havent been used for 3 expansions now. I think resorting to major plot armor and plot holes to keep a character alive is just as bad as killing one off. I think there should be at the very least some consequences depending on the state of the story. For example we just had
    a world ending apocalypse but somehow everyone is perfectly fine afterwards,
    it really lessens the impact lol
    (14)