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  1. #1
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Allegor View Post
    *ehem*

    Housing was integrated as a privilege, not a right, and maybe it should've stayed like that.


    ...
    ...
    ...

    See, that's a hot take, cuz I'd get witchhunted for saying it, not something mildly debatable a lot of people already agree with :P
    They could, and should, have just implemented instanced housing like any other smart MMO dev team ever. But they went with the neighborhood approach.
    (8)

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    Housing was integrated as a privilege, not a right, and maybe it should've stayed like that.
    If that is also the standing of SE than i just don't understand why they market housing as a feature. They don't market savage glamour, PotD ranks or anything else gated by skill or chance like that
    (3)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    ameliaw's Avatar
    Join Date
    May 2022
    Posts
    255
    Character
    Miyu Bubbles
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Videra View Post
    They could, and should, have just implemented instanced housing like any other smart MMO dev team ever. But they went with the neighborhood approach.
    I love neighborhoods and I'm glad we have them. If housing was instanced from the beginning I doubt I'd be as interested as I am.
    There's no reason why we can't have instanced housing alongside it though, especially now that we have a ISLAND for ourselves
    (3)

  4. #4
    Player
    Panic_at_the_Discord's Avatar
    Join Date
    Oct 2020
    Posts
    32
    Character
    Red Earth
    World
    Siren
    Main Class
    Gunbreaker Lv 100
    Warrior and Dark Knight cooldowns have their flavors reversed. Warriors should be the ones who retaliate with a huge attack when they take enough damage, and Dark Knights should been the ones with lifesteal and sustain.
    (12)

  5. #5
    Player
    Eelanos's Avatar
    Join Date
    Sep 2018
    Posts
    33
    Character
    Luka Srcesch
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Condensing rotations and removing button bloat isn't inherently bad.
    An example of this is RDM, where many of the buttons are flips and not standalone buttons. As long as the job feels like you're playing DDR with your fingers, it doesn't matter if a rotation of 60 buttons is condensed into 10.
    And no, healers are not a good argument against this because it's not a rotation condensed into a single button, it's a single button with nothing to rotate whatsoever. Just like there's a maximum number of buttons that are enjoyable to play with, there's also a minimum, and if in 10 years the 1-2-3 rotations are condensed into a single button, nothing important will be lost provided they add extra buttons to constantly keep your attention and keep your fingers busy.
    (4)

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Hot take response to the above:

    Square won't add anything meaningful to replace anything they condense. That'd be too much work when they could just butcher it and leave people who liked previous iterations in the lurch.
    (7)

  7. #7
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    284
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    DISCLAIMER: Speaking from a filthy "normal mode" player point of view, and also from the perspective of a healer:

    Boss fights could actually do with a bit more of rng mechanics beyond "will the boss hit with their left or right hand first?"
    I'm thinking stuff like debuffing a couple of party members and them needing esunaing, hi-damage bolts on randoms that encourage actually using a healer GCD to heal someone, more individual healing in general that isn't exclusively limited to when people fail at mechanics.

    There is a certain satisfaction to be had from perfecting a tightly scripted encounter, but I've always been more on board with "thinking on your feet."
    (5)

  8. #8
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kansene View Post
    DISCLAIMER: Speaking from a filthy "normal mode" player point of view, and also from the perspective of a healer:

    Boss fights could actually do with a bit more of rng mechanics beyond "will the boss hit with their left or right hand first?"
    I'm thinking stuff like debuffing a couple of party members and them needing esunaing, hi-damage bolts on randoms that encourage actually using a healer GCD to heal someone, more individual healing in general that isn't exclusively limited to when people fail at mechanics.

    There is a certain satisfaction to be had from perfecting a tightly scripted encounter, but I've always been more on board with "thinking on your feet."
    As a fellow filthy casual, I strongly agree more rng would be nice. Kinda why I like playing alliance raids, because it's gauranteed some people will always screw up and it's really exciting to place a shield on a non-tank party member and watch them absorb the damage, "it's a dps loss" be damned.
    (5)
    Last edited by Allegor; 10-01-2022 at 10:10 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #9
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    The game should have self-selected for battle content oriented players rather than the "lets give everyone something!" approach that has led to this game being starved of the content that was a main draw for most of its players. Or at least was, anyway.
    (2)
    Авейонд-сны


  10. #10
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    The game should have self-selected for battle content oriented players rather than the "lets give everyone something!" approach that has led to this game being starved of the content that was a main draw for most of its players. Or at least was, anyway.
    "battle content"? Are you saying that FFXIV a Final Fantasy game, should be more about raiding, battles, and pvp, compared to story, and the 'little bit of everything' game that it is?
    (7)

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