


Will put you on ignore if you can't form a logical argument but argue nonetheless


ShD and EDW was trash
StB was the best expansion
HW had the most player agency
ARR had good item diversity but was never expanded upon
Limited Jobs wont ever matter
Being good at the game doesn't matter
They should have never made male viera
Crafter gear killed dungeon and raid gear
jump potions killed early game content
FCs and GC are pointless
Devs work hard
Yoshi P isn't special even during ARR
The single player MMo is good in concept but not in execution
Also I like Minfilia
Samurai should have been a tank.

The general forum is like the movie Groundhog day.



XIV is on a downwards trend of mechanics and those they keep feel unfinished, some made sense but a lot of them its like ... why
- Hunting log, yea i guess thats not really something we miss.
- Retainer can become a full job, which makes no sense from a lore perspective and the only thing it adds is they can equip gear.
- Dungeon variety: I understand that most dungeons are beelined, but i still feels bad that everything by now is 2 packs > 2 packs > boss > 2 packs > 2 packs > boss > 2 packs > 2 packs > boss.
- Area based achievement fates were dropped, only the rare big ones remain.
- Job based quest lines were tossed
- After Airships and Submarines nothing was really added to FC's
- Beast tribe final quests were tossed.
- The big grindy content is still not rolled out fast enough (relic weapon)
- Deep dungeon and Adventure map used to be given both, Potd+Diadem ... Hoh+Eureka, in shb deep dungeon was droped and the missed exp implemented into Bozja. From an outside perspective i do not belive that thet new dungeon is going to be as much content as Bozja, so thats a downtrend again.
- A lot of Goldsaucer side content is completely neglected, Chocobo racing, Majong and Lord or Verminion are basically "there"
- Our Companion still has had no update since ARR
- Treasure Map dungeons overtime were reduced in whats in them and their room size, the additional rare maps were tossed
- We still have not found the cure to the housing problem, but we are on about 20 layers of ductape now.
- A lot of Achievements are discontinued, no new tank mounts either, what happend to Commendations etc.
- Bluemage is still "there" and played for 2 weeks when theres an update and then tossed aside, i dread to think what happens to BST if they add it as a limited job.
- We are on a continues spiral of "make it easier" to raise the skill floor, while not raising the celling a lot of players want more complexity to their job.
- A lot of job are just derailed, drk by now lost almost all of its identity, and Delirium is basically inner release.
- If you overlayed tank skills from one class to another you'd realise that a lot of them are almost fully the same, the only outliers are pld magic combo and gnb added hit. (and Pld gets a "rework" soon)
- The content is made more simple in order for SE to not get their trusts killed on low lv, which means many mechanics are lost to time now, no more "bomb the slime" etc.
- GC Are pointless, ranks add nothing of value and are now just an afterthought
- Theres so many bots now that crafting has no value (cept for patch days)
Also i have massive problems with ShB soundtrack, i understand now that soken was in hospital for that but they really should've said that up front.
Innocense uses a remix of the dungeon boss track.
Twintania was new and cool
Hades was the title music
Ruby, big fat tacos
WoL, fusion of 2 songs
Emerald, big fat tacos
Diamond, big fat tacos (should've been a zenos dna thingy, like emerald had gaius etc but instead it had a ifrit form i guess.)
Memoria, dungeon boss music, like what?
Raid 8 man FF8 music or remixes of ffxiv music (did we really need a 5th version of Shiva/Titan?)
Raid 24 man Nier music
And Bozja music felt very, odd? I'm not sure how to describe it.
I love the game and it made a few good improvements but there's a lot of things that got lost on the way, and not as much new stuff added. The overall quality went up, but it can be problematic for those that play a lot.
XIV is the perfect game if your new, soooo much to do, but if you kept up with it from like ARR till now, you will feel that we get "less"
Also fuck
Graha Tia, annoying fan boy
Yshtola, never runs out of lives even though shes been sucking on her own life force for like 4 expansions now and had numerous "oh no" moments
Last edited by Voidedge_Ragna; 09-30-2022 at 06:06 AM. Reason: more text



People in general need to stop using "we" in these instances. I WISH they didn't stop with hunting logs or battlecraft leves. More OPTIONAL content in the overworld that can be done for experience and cheap rewards is never a bad thing.XIV is on a downwards trend of mechanics and those they keep feel unfinished, some made sense but a lot of them its like ... why
- Hunting log, yea i guess thats not really something we miss.
- Retainer can become a full job, which makes no sense from a lore perspective and the only thing it adds is they can equip gear.
- Dungeon variety: I understand that most dungeons are beelined, but i still feels bad that everything by now is 2 packs > 2 packs > boss > 2 packs > 2 packs > boss > 2 packs > 2 packs > boss.
- Area based achievement fates were dropped, only the rare big ones remain.
- Job based quest lines were tossed
- After Airships and Submarines nothing was really added to FC's
- Beast tribe final quests were tossed.
- The big grindy content is still not rolled out fast enough (relic weapon)
- Deep dungeon and Adventure map used to be given both, Potd+Diadem ... Hoh+Eureka, in shb deep dungeon was droped and the missed exp implemented into Bozja. From an outside perspective i do not belive that thet new dungeon is going to be as much content as Bozja, so thats a downtrend again.
- A lot of Goldsaucer side content is completely neglected, Chocobo racing, Majong and Lord or Verminion are basically "there"
- Our Companion still has had no update since ARR
- Treasure Map dungeons overtime were reduced in whats in them and their room size, the additional rare maps were tossed
- We still have not found the cure to the housing problem, but we are on about 20 layers of ductape now.
- A lot of Achievements are discontinued, no new tank mounts either, what happend to Commendations etc.
(trimmed)
The problem that XIV has is that Square Enix's game design is now just restricted by the underlying technical limitations of the game client and server infrastructure. This is ultimately a legacy of ARR in which SE pumped out content and features without much, if any, thought on long-term viability of the technical implementations.
Prime examples of this are the housing system or glamour catagloues in which we've had layers of duct tape fixes and Square Enix mostly walking around the underlying problem when responding to player criticism on the matter.
Now that the big story arc is done, Endwalker is setting up the future of the game and these underlying issues are going to be more important than ever.
We're already at the stage in which there's ton of legacy systems they should just remove such as job stones because underlying classes are dead and the idea of cross-class abilities are gone also. The job is just the class and the game should be modernised to reflect this. Not to mention all the systems like challenge and sightseeing log in which SE don't really have an idea of what to do with it but also won't remove it.
The big sticking point in all of this is that truly modernising the game, which can be done without starting again if you just look at World of Warcraft, is the money requirement. It's no secret that FFXIV is the cash cow which Square Enix use to reinvest into everything else such as FF7R and FF16... plus allthose games that flopped like Babylon's Fall, Avengers and Outriders.
At some stage, if we're not already there, the excuses around no glamour catalogue or the terrible housing system is just SE not wanting to spend the money to modernising the game. Instead we'll get systems like Island Sanctuary that repackage a mission table mechanic with other recycled mechanics.
*ehem*
Housing was integrated as a privilege, not a right, and maybe it should've stayed like that.
...
...
...
See, that's a hot take, cuz I'd get witchhunted for saying it, not something mildly debatable a lot of people already agree with :P
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