That a majority of criticism of shadowbringers and endwalker story here on the forums, is people being upset their edgy fanfiction didn't come true.



That a majority of criticism of shadowbringers and endwalker story here on the forums, is people being upset their edgy fanfiction didn't come true.



It's funny when you realize the EW defenders are the edgy teen #itsActuallyDeep croud. "You see Emmet-Selchie boy actually had the sadness of all of existence inside him!" or some nonsense
Added: Oh yeah i already had #im14AndThisIsDeep in my initial post. So you just mirrored me. How creative. Can't come up with an argument against my hot take or how i'm wrong. Guess it's not to be expected from "EW-was-great"-bots
Last edited by BRVV; 05-10-2023 at 02:43 AM.
Will put you on ignore if you can't form a logical argument but argue nonetheless




EW had too much padding for my tastes.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Gathering having separate gear, by constraining it first to small out of the way node loops to avoid combat and then to Stealth outright, actually makes gathering less fun than it would be if not thus constrained by its gear effectively locking it out of combat (or even the ability and reason to flee) entirely.
I think the game invests too little time in getting side-content (outside of perhaps GS mini-games) done right (both in polish and, especially, base concept and its technical affordances). Most initial attempts are painfully barebone, as if attempting to recoup player hours played per dev hour spent even in that first go-around. Even after feedback has come in, there is minimal improvement between iterations, largely because the initial design was so unambitious.
_________
Hotter still:
A central side-content form that ties the rest together would actually be good for a given expansion; it just has to be done well.
For instance, imagine if instead of just another Diadem-rehash, an utterly disjointed alliance raid, and another 2 years of just the same old Expert Roulette spam and isolated tiers, we had actually gone off to revitalize the Light Waste, using the connections between Stasis (Light) magic and Echo/timespace travel to join those elements together. For instance, rather than the Light Waste being a small vista from which to access Eden cutscenes, we could actually go out to explore, using the evolving Eden to echo the pre-apocalyptic world as to rediscover and (through defeating monsters and absorbing their aether), resituate, and repopulate it. NieR, in that context, could actually make sense, and open-world and instanced content could actually share an interesting, synergetic connection.
Last edited by Shurrikhan; 02-10-2022 at 09:34 AM.
Dungeons should be removed and instead have singleplayer duties with trusts.
EW was the worst expansion storywise.




Casual and hardcore have no meaning.




Blue Mage should never have been implemented as a limited job, and its current place in the caster role has probably excluded us from getting a 4th true caster in 7.0.
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