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  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,352
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raikai View Post
    A very common occurence is player X that thrashes about about every aspect of the game, and I usually think what greater power keeps this person subbed to a game that apparently have no joy playing?
    Yep, and when you point out that maybe, just maybe, they'd be happier if they just didn't play the game you're labelled as a gate keeper, white knight, blind defender of the game, etc. I mean if, according to some of the frequent offenders own words, the game hasn't been good since Heavensward then I think it's worth pointing out that they may have a problem. Heavensward came out 7 years ago. Sure you might claim to "love" the game enough to type out essay length diatribes on everything you think the game is doing wrong but, still, 7 years. Even from the end of HW and the start of SB, it's been 5 years. Criticism is a good thing. Intelligent criticism even more so. But at some point you just need to move on. Either that or just admit you're too addicted to the game and have built so much of your life/identity around it that you just can't let it go, and that your supposed well considered, intelligent criticism is too tainted to be coming from an honest place.

    Say you're married to someone for 10 years and while the first few years were great it's just been terrible for you since, maybe it's time for a divorce.
    (4)

  2. #2
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Maybe this is random, but I think the writers are far too comfortable with cutscenes involving everyone in some sort of meeting where they just stand and talk. Having binged the MSQ, every time a character said "Alright time for another meeting" I groaned internally. I get it, it's easy to animate (and that may be the entire reason), just have every character in a room standing and using basic emotes occasionally. But god it's the most boring parts of the story. Not that character's in a room together having some dialogue is innately bad, it's to be expected, but good writers often use it as an opportunity to make something dramatic or critical happen, it's usually crucial the story and doesn't feel boring. Meetings in the MSQ are generally just people talking and going over what we already know anyway and could arguably be cut and nothing of value lost. On rare occassions something actually interesting happens but usually nothing does. I've never noticed this is any other story I've ever experienced. A significant portion of the MSQ is "characters standing in a room recapping what we already know".

    Obviously characters need to occassionally get together to formulate plans and such but god the writers overrely on these types of scenes far too much.
    (14)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    Maybe this is random, but I think the writers are far too comfortable with cutscenes involving everyone in some sort of meeting where they just stand and talk. Having binged the MSQ, every time a character said "Alright time for another meeting" I groaned internally. I get it, it's easy to animate (and that may be the entire reason), just have every character in a room standing and using basic emotes occasionally. But god it's the most boring parts of the story. Not that character's in a room together having some dialogue is innately bad, it's to be expected, but good writers often use it as an opportunity to make something dramatic or critical happen, it's usually crucial the story and doesn't feel boring. Meetings in the MSQ are generally just people talking and going over what we already know anyway and could arguably be cut and nothing of value lost. On rare occassions something actually interesting happens but usually nothing does. I've never noticed this is any other story I've ever experienced. A significant portion of the MSQ is "characters standing in a room recapping what we already know".

    Obviously characters need to occassionally get together to formulate plans and such but god the writers overrely on these types of scenes far too much.
    It is slower... yeah. But I realized when I went back to wow for a short period of time when BfA released that I prefer this to the overworld dialogues where you feel way too distant from the NPCs :P.
    (0)

  4. #4
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Raikai View Post
    It is slower... yeah. But I realized when I went back to wow for a short period of time when BfA released that I prefer this to the overworld dialogues where you feel way too distant from the NPCs :P.
    That's not really the problem. It's that most of these meeting scenes are extremely dull and don't actually add anything. There's little to no actual character development, new information, or anything dramatic happening. It's an excuse to recap what everyone knows thus far, and formulate some sort of plan, which isn't innately a problem, but they happen so often in the story, and they're generally so dry that it gets tiresome. It's partly the way the story frames them that make them boring. They're extremely low energy, and the writers rarely make use of them to have something interesting happen. Like, I can predict exactly what's going to happen the vast majority of the time. It's just "lets have everyone go meet in a room, barely animate, recount what we've learned thus far, plan our next move" and absolute nothing else happens except in rare instances. I genuinely think it's partly a crutch for the animators to get away with not having to animate, because characters standing in a room talking is the easiest thing to do as an animator, especially since the character models already have a wide variety of pre-existing emotes they can just use, along with it just being plain easy to write.

    It's just lazy storytelling. For example, I just read a scene in a novel I'm currently reading of characters in a room talking where a lot actually happened, it was filled with drama, plot twists, character development, and actually moved the story forward on top of all of that, in only 9 pages. It was an incredibly interesting chapter and I couldn't put it down until it was over. The problem with most meeting scenes in the MSQ is that nothing actually happens. Characters just stand, recount what we know already, and make new plans. It's the most dry writing imaginable. But were they to do a scene like I just described from the book I'm reading, it would be A LOT of animating. So ofc, it's easy to just plop characters in a room and have them just stand around and I suspect thats the main reason they do it. But god it is ever tiresome, but fortunately these kind of scenes aren't super commonplace, not since ARR anyway, which was almost entirely just that.
    (6)

  5. #5
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    That's not really the problem. It's that most of these meeting scenes are extremely dull and don't actually add anything. There's little to no actual character development, new information, or anything dramatic happening. It's an excuse to recap what everyone knows thus far, and formulate some sort of plan, which isn't innately a problem, but they happen so often in the story, and they're generally so dry that it gets tiresome. It's partly the way the story frames them that make them boring. They're extremely low energy, and the writers rarely make use of them to have something interesting happen. Like, I can predict exactly what's going to happen the vast majority of the time. It's just "lets have everyone go meet in a room, barely animate, recount what we've learned thus far, plan our next move" and absolute nothing else happens except in rare instances. I genuinely think it's partly a crutch for the animators to get away with not having to animate, because characters standing in a room talking is the easiest thing to do as an animator, especially since the character models already have a wide variety of pre-existing emotes they can just use, along with it just being plain easy to write.

    It's just lazy storytelling. For example, I just read a scene in a novel I'm currently reading of characters in a room talking where a lot actually happened, it was filled with drama, plot twists, character development, and actually moved the story forward on top of all of that, in only 9 pages. It was an incredibly interesting chapter and I couldn't put it down until it was over. The problem with most meeting scenes in the MSQ is that nothing actually happens. Characters just stand, recount what we know already, and make new plans. It's the most dry writing imaginable. But were they to do a scene like I just described from the book I'm reading, it would be A LOT of animating. So ofc, it's easy to just plop characters in a room and have them just stand around and I suspect thats the main reason they do it. But god it is ever tiresome, but fortunately these kind of scenes aren't super commonplace, not since ARR anyway, which was almost entirely just that.
    Some of those meetings may be more for the player benefit than to move the story along or develop the character. Let's get characters together to summarize the last plot points since it may have been awhile since the player last played and they may need a refresher. Like how shows will do a "last time on..." section that will include relevant pieces from past episodes.

    Especially if they fall at the beginning of an expansion or patch.
    (3)

  6. #6
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Lipstick Blush
    World
    Balmung
    Main Class
    Sage Lv 100
    Y'shtola is boring af and should of died in ShB.
    (16)

  7. #7
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    Quote Originally Posted by Violet_Galaxy View Post
    Y'shtola is boring af and should of died in ShB.
    Being the poster girl for FFXIV give you great immunity, would say more so or even with WoL. Every time she joins us in dire moments expect nothing of consequence to happen. Not really into the know it all, Sassy characters myself.
    (5)

  8. #8
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seiori View Post
    Being the poster girl for FFXIV give you great immunity, would say more so or even with WoL. Every time she joins us in dire moments expect nothing of consequence to happen. Not really into the know it all, Sassy characters myself.
    Is Y'shtola supposed to be the WoL's mother? Not literally, but figuratively. She doesn't dote on the WoL but is constantly making sure she's feeling okay and tells her to eat her vegetables and get sleep and stuff.
    (1)

  9. #9
    Player
    SherlottaEryut's Avatar
    Join Date
    Aug 2021
    Posts
    639
    Character
    Katja Eruyt
    World
    Moogle
    Main Class
    White Mage Lv 90
    I skipped the entire story of FFXIV. I have not watched a single cutscene. I don’t know what I’m fighting for, all I know is I look good doing it while the NPC’s sit back and make me do everything.

    I have no idea what a Y’shtola is or why everyone’s obsessed with it (I assume it’s like baby Yoda).

    And I can’t stand the fact that 2b boots gives my character clown feet.
    (8)

  10. #10
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SherlottaEryut View Post
    And I can’t stand the fact that 2b boots gives my character clown feet.
    The game makes sure that those who watch the cut scenes get HQ quality feet.

    /badjoke
    (4)

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