"This game has a homogenization issue between jobs"
"This game has a homogenization issue between jobs"
It's about time Yoshi P steps down from FF14.



I've been saying this since SB. He was very very good at rebooting the game, but many of the decisions made since then have been confusing. He is trying to sell himself to us as a fellow gamer, but the longer things go the more apparent it is he is just another suit with some fancy rings. Between all the things that come out half baked and are never fixed or completely abandoned, ignoring both minor and major issues players have been asking about for years, to the way classes and combat are handled, and whether you like it or not, there are real issues with the direction the story went.
We need someone with fresh eyes and a new perspective who are not stuck in such a completely resolute mindset that they just cannot see or accept when something is done poorly. Nothing is going to be perfect and not everything is going to be great or even good. But you need to learn from that and move on instead of doubling down and repeating the same mistakes over and over again.

Counterpoint, I hope Yoshi P stays with the game for as long as he wants, he has passion for it and i'd rather a person with that mentality leads it than someone who just focuses on one group and snatches the games spirit out.I've been saying this since SB. He was very very good at rebooting the game, but many of the decisions made since then have been confusing. He is trying to sell himself to us as a fellow gamer, but the longer things go the more apparent it is he is just another suit with some fancy rings. Between all the things that come out half baked and are never fixed or completely abandoned, ignoring both minor and major issues players have been asking about for years, to the way classes and combat are handled, and whether you like it or not, there are real issues with the direction the story went.
We need someone with fresh eyes and a new perspective who are not stuck in such a completely resolute mindset that they just cannot see or accept when something is done poorly. Nothing is going to be perfect and not everything is going to be great or even good. But you need to learn from that and move on instead of doubling down and repeating the same mistakes over and over again.
if ff14 was left in the hands of this forum or redditors(or a person with that mentality) it would become a numbers simulator, full of tryhards and probably die off within a year,
What the man has pulled off is truly something, and sure, it takes time for him and the team to handle things but they do get around to it, the game exist in a state where someone who just wants to enjoy a solid story can have fun while at the other end overly serious raiders can have some cake too, thats frikkin hard to pull off, if they werent doing a solid job it wouldve died, look around at how many games fail to see my point.
shoot, i dislike blu mages, i think the idea of a limited job is dumb BUT, once i see beyond myself i do get the point of what they are for, no one in the cap'n seat will make everyone playing this game happy no matter so i'll just stick with the guy who's made it last this long while dealing with the scourge of gamers.

To be fair the problem with WHM for the first 50 levels is most players can't do maths. Regen has 1500 potency and is less than half the cost of Cure 2 but people can't work this out because they don't read tool tips. Below 50 Regen makes most pulls obsolete.


But i like white mage and i didnt feel like it thought me wrong stuff, i have all the healers and i feel they are all different in their own ways. c:WHM teaches all the wrong habits about modern healing design as it doesn’t get any oGCD’s till 50 and the first oGCD you get is benediction which to someone who doesn’t play healers feels like a panic button (even though it’s not)
In the same level range a healer like SCH has access to the fairy, an AOE oGCD regen, an oGCD mitigation and healing amplifier and 3 charges of lustrate. Using your oGCD’s first and spending more time doing damage is what you should be doing as a healer
Since WHM basically forces you to rely on cure 2 for 50 levels it ingrains all the wrong habits




I mean you asked
WHM plays the most distinctively of the 4 healers and in a way that doesn’t teach the other healers well at low levels
If you learn any of the other 3 you can easily extrapolate to the other 2, WHM you basically have to learn independently at low levels and being the only healer accessible at level 1 it teaches a lot of people bad habits
Warrior is the strongest, yet least interesting job in the game. And is the biggest contributor to tank homogenisation and powercreep because of it's playerbase.



There are design points of WAR that I think are really cool, like Infuriate allowing you to force crit heals or Thrill of Battle in general. Defensively I'd want it to lean into more of that for the job.
But offensively.....WAR feels like a job they stopped innovating on like 2+ expansions ago and instead just started giving it every tool other tanks already had.
Like even things like Primal Rend which seem really cool at first just sorta end up feeling like the removed 4th and 5th fellcleave from when they put IR on stacks.
Yeah, that's why i think it's the worst designed job in the game. Imagine having a burst phase where your rotation is basically that of a white mage. I mean, 8 Fell cleaves..There are design points of WAR that I think are really cool, like Infuriate allowing you to force crit heals or Thrill of Battle in general. Defensively I'd want it to lean into more of that for the job.
But offensively.....WAR feels like a job they stopped innovating on like 2+ expansions ago and instead just started giving it every tool other tanks already had.
Like even things like Primal Rend which seem really cool at first just sorta end up feeling like the removed 4th and 5th fellcleave from when they put IR on stacks.
Then there's also the fact that Warrior is actively harming the holy trinity by replacing healers, which is starting to leak into high end content.
It just siphoned the life out of the tank role by taking over entire abilities that were previously unique to other tanks, and got entire job identities streamlined.
Although, a large part of this is streamer bias. Streamers, who LOVE to downplay all the other advantages Warrior already has.
It's sad to me that nobody saw an issue with SE buffing War's dps when it already ended up with the best version of every tank cooldown.
They *Literally* went.. ''Let's put Aurora on both Equilibrium and Shake it off'' this expansion. Shake it off might as well be an OGCD Medica 2 at this point.
Every time Warrior does slightly worse with a specific mechanic, they buffed it. Can't have Warrior struggle with bleeds!
HoL and DM don't work for Harrowing hell, the hardest hitting partywide in the game? Yeah that's cool, tanks need to be different after all.
I'm tired of this. Dark knight already has no advantage in any capacity over Warrior anymore, i don't want to feel like i'm picking the wrong tank just because one of them is arbitrarily allowed to have a monopoly on every tank niche. If the only difference between the tanks is going to boil down to.. ''Yeah this tank is worse than Warrior in x way'' you might as well make them all the same and turn them into animation packs.
Last edited by GoatOfWar; 05-16-2024 at 07:22 PM.
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