Varis died in a stupid, unnecessary way. They could have kept him alive and his trash son. Yeah I think Zenos is bland and boring.
So much more could have come out of Garlemald.



Varis died in a stupid, unnecessary way. They could have kept him alive and his trash son. Yeah I think Zenos is bland and boring.
So much more could have come out of Garlemald.
Here's a new one...
Casual content should have enrages, extremely lax ones, but they should still be present, to prevent fights from being endlessly loopable, and push the skill floor a tiny bit up so it stops being a tripping hazard in hell.





SCH should get its own starting class (or get ACN and give SMN a new class); it would give new players a second healer option to start out as and it's not like it keeps any of its old ACN gameplay (for what little it had). ( ಠωಠ)



Would like this too. The huge problem is backwards compatibility and fairness. As right now you can level 2 jobs for 1 and removing them is kinda unfair.
Will put you on ignore if you can't form a logical argument but argue nonetheless



Normal Raids from Stormblood onward are just glorified Trials. Pandaemonium would have been more fun if it had had exploratory stages like Coil and Alexander.
This is completely accurate but it's hard to balance in FFXIV's system because it causes two issues:
- Fighting trash is uninteresting, nobody really enjoys fighting random mobs other than the odd WAR main who thinks Bloodwhetting is peak job design.
- Combat means resources, thus it would cause Savage parties to back out and rebuild resources every wipe to have their best foot forward every time.
Proper raids only work in FFXIV when their availability is limited, like BA and CLL, but those have an entire game mode sorrounding them, and limited availability wouldn't work for how Savage is supposed to operate, that is, that you can keep going as much as time will allow to hone your skills and reach the point you make across, and other than outright changing the name of "Raids", I don't know how to fix it within FFXIV's limitations.
Though one thing I would say is that I don't agree that raids are "glorified trials", it's the inverse, Trials are given much more narrative significance and spectacle, so raids are trials but lame.
Last edited by VeyaAkemi; 03-31-2023 at 01:52 PM.
Easy solution: make entering combat with a boss reset resourcesThis is completely accurate but it's hard to balance in FFXIV's system because it causes two issues:
- Fighting trash is uninteresting, nobody really enjoys fighting random mobs other than the odd WAR main who thinks Bloodwhetting is peak job design.
- Combat means resources, thus it would cause Savage parties to back out and rebuild resources every wipe to have their best foot forward every time.
Proper raids only work in FFXIV when their availability is limited, like BA and CLL, but those have an entire game mode sorrounding them, and limited availability wouldn't work for how Savage is supposed to operate, that is, that you can keep going as much as time will allow to hone your skills and reach the point you make across, and other than outright changing the name of "Raids", I don't know how to fix it within FFXIV's limitations.
Though one thing I would say is that I don't agree that raids are "glorified trials", it's the inverse, Trials are given much more narrative significance and spectacle, so raids are trials but lame.
Summoner should not be a job, but a mechanic for any job akin to a limit break.
If I said this already, needed to be said again
DEVOUR: Blue Mages Are What You Eat........
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