If they can make the manderville questline mandatory for a relic grind, I can't wait for the day when they make it so you must have bloodsworn/allied with all of the beast tribes to unlock some future relic. Currently 16 beast tribes by the way.



If they can make the manderville questline mandatory for a relic grind, I can't wait for the day when they make it so you must have bloodsworn/allied with all of the beast tribes to unlock some future relic. Currently 16 beast tribes by the way.


I would have a hearty laugh considering the devs gave away the beasttribe mounts away during their mogwhatever token event so the only reason to do that grind would be for the relic, lol.
Last edited by Raoabolic; 03-13-2023 at 11:45 AM.



Really only the ARR ones got affected for those mounts. Another reason to do the ARR ones is they have dye and materials, I know the ixal are fairly relevant to the ARR relic grind. But yea it would be very funny.
Plus there is only 12 beast tribe allowance per day for what quests can be taken. And the ARR beast tribes can eat a lot of that allowance if someone wishes to speed that up, as toward the later ranks you can do 9 of their quests per day. There is also the matter of rank ups, especially from heavensward onward, where the player is given 3 additional quests to complete so a player has to sacrifice what would have been 3 quests for another beast tribe for the one they are working on that day.
If one wishes to slightly speed that up, they would need to know about the mainteance and how it resets the dailies.
Basically a time-gated grind that can take a few months to complete if a person never bothered with them till then, or a simple hand in for players who already did their time.



If you do quests from lower ranks you will get less progress. It doesn't speed the whole thing up, it slows it down.
Instead of doing 4 tribes, 3 quests each, you simply do 3 tribes. Not that hard. When you rank up and are below 7 you can take 3 more quests on the same day.
Knowing when daily reset is doesn't speed things up unless you happen to have spent less than 2 when reset hits. It's the normal daily reset time. You can look at it at "timer".
Will put you on ignore if you can't form a logical argument but argue nonetheless
I would unironically love this, getting rewarded for my obsessive completionist habits would be great.



More of a tepid take really but god I hate the Hildibrand quests lol. The fact they’re practically mandatory now because of relic is egregious. The only redeeming feature of them currently is Pupu because it’s so adorable.
Here’s a real spicy take though: it’s the same people complaining about ‘game too EZ’ who got the game designed this way in the first place. Since 2.0 player constantly complained about anything that would get in the way of optimisation. Support abilities, GCD healing, having to stop attacking for any reason (including complaining about having to cast lol), small hit boxes, melee disengage). Now the developers have removed any and all obstacles to optimisation in the only way they realistically could have - major simplifications. Can’t be sub-optimal if you only have one way to play. That’s why the developers get so confused when they hear complaints about it being too easy . They just made it easier to optimise which is what people kept asking for lol
Last edited by Connor; 03-14-2023 at 03:05 AM.




Having just redone it on an alt; the Loporrit section of the Endwalker MSQ is really no worse than dealing with the moogles, namazu, or pixies in previous expansions. Certainly a lot faster than dealing with the Moghome moogles, at least.
i hate moogles.
particularly their creepy little fingers. why do they have to have fingers.
Deep Dungeons are the laziest form of content. Randomly generated floors, rehashes of every enemy you've seen before, and the bosses are just old things you've fought with a new mechanic cycle.
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