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  1. #1
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100

    Different master item crafting idea

    We got 580 crafted gear, the market quickly collapsed, many crafted for self, lots of materia went into the oven, lots of macros made it all happen.

    What if there was two "tiers" - the standard "catchup" gear similar to 580 and some extra "mastery" crafts for specific slot or two that behaves differently and is more organic...

    Say we get a necklace "Epmpty Akasha necklace of X" - you want "of healing" you go to calm places, you want fending you go to places where heroic events took place etc. and you either craft there or attune crystals to such emotions. (bit of sightseeing log?)

    Then a combat job uses/buys it. It's an empty so it has to be filled and to fill we get something like Wondrous tails / ARR Zodiak heroes books with maybe an option to select secondary stats (which then determine what trials you have to do to get it). Your item starts 570, but it's crafted at 6.0, not 6.0.5 patch day. Initial upgrade step takes it to 580 and next step requires 6.0.5 savage or 6.1 alliance raid to get it to max say 590.

    But there is more. It counts your savage kills (and other kills for other items of similar design). When the item would be replaced you "awake" Akasha in your item - it becomes non-equippable but also you can sell it on the MB etc. It has stats based on the kill count - say for every savage kill you get 25% chance to get savage demimateria - 100% at 4 kills and 2 demimaterias guaranteed at 8 kills.

    Crafters buy the items, desynth and use the demimateria to craft high end shiny things - master furnishing and glams.

    And there could be items not only for savage but for other activities as well that could require various jobs doing something with the item to then other job could find value in it. You can say to the SE management it's blockchain :P

    Say you want some cool shark themed items - you will need demimateria from Akasha fishing rod that captured a lot of various sharks :P What do you think?
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    sounds needlessly over-complicated.
    (0)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Sounds like something a WoW dev would design to fuel MAU metrics to please investors instead of designing content that players want to do because it's fun.
    (1)

  4. #4
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    I don't like this idea, but I also don't like gear treadmill either. I think this game has kind of gone where its going to go in terms of gearing up/crafting etc. I'm kind of looking over mmorpgs but it seems like developers put emphasis in horrible places when it comes to catching my interest. Gear treadmill games could be ok, but the cycle of longevity for gear you work your butt off for in this game is just deplorable. Maybe I'm just older now, and I don't get the dopamine hit the developers intend for your to dose out on when you get the next 10 ilvl higher bit of cheese on your gear pizza.
    (0)

  5. #5
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Ummmm...no!
    (0)