The Stormblood leveling dungeons are a bit rough for DRK because of not having TBN yet and them being tuned to how DRK worked at those levels in Stormblood which is vastly different from how they perform at those levels now since their defensive kit has changed quite a bit since then.
One thing that I did note in your description was that you were burning through one of your main defensive abilities, Rampart, DURING the pull and then popping your second, and pretty much only other, main defensive ability Shadow Wall within that same wall to wall pull. You should really try to avoid using a strong defensive like Rampart while you are actually pulling. Hitting sprint right before you engage the first pack of mobs, quickly tagging the group as you run through them and then going straight for the next group without stopping or slowing down should allow you to outpace that first pack a bit which will minimize the amount of auto-attacks they land on you, making the amount of damage you take fairly negligible. It takes a bit of practice to get used to, but once you get the hang of it you can pull off full wall to wall pulls with only taking a stray auto here and there or none at all. Not burning Rampart during the pull then allows you to use it when you hit the wall and have all the packs together, which is really where you will need the mitigation.
Also, don't forget your other defensive tools like Reprisal, Arms Length and even potentially trying to weave in Low Blow for the stuns. Every little bit helps, particularly if you feel stretched thin. Also don't completely write off Dark Mind. Sure it is magic damage only, but that can appear in dungeon mob packs every now and then. It's better to use it and it do nothing than need it and not use it when it could have helped.
Abyssal Drain may seem like a damage ability but it is primarily a self-heal ability that should be planned for and used during wall to wall pulls, just make sure to time it for when you are getting low on health and when it will hit as many enemies as possible (make sure you have an enemy in the center of the pack targeted). I personally like to use it a little after I engage the last pack of the pull and am gathering together all the packs of enemies into a tight cluster. You tend to be taking a bunch of damage then and AD can give you and the healer a bit more breathing room while also healing up any damage that you may have taken from stray autos during the pull.
As far as gear, you might be slightly undergeared with what you had. Vendor gear is trash for leveling and can be avoided obviously. Just try to get some dungeon gear as you are running them and check the stats to see if they are better than what you currently have and upgrade accordingly. I think it was around the lvl 65-67 dungeons where they started to get better than the upgraded poetics gear.
Lastly, while there is likely always something that you could improve or do better at, sometimes you just get a sh*t healer in the Duty Finder. This will always be the case and it doesn't matter what level you are, how good your gear is or how experienced you are. Sh*t players happen. I still every now and then get healers in Expert Roulette that will literally not heal me at all, not a single heal, shield or regen thrown my way during a wall to wall pull and they just stand there not even DPSing until I die and then they res me and go back to just standing there. While this happens and you do run into absolute garbage players every now and then, luckily the majority of healers and other players in general aren't like that.


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