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  1. #1
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    116
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100

    Adps vs Rdps. Which one to go by?

    Ive become more active on the forum boards and one thing that I see a lot is people talking about using Rdps vs Adps when it comes to job balancing. I personally believe, that while Adps is important, balancing should weigh more heavily into Rdps. Especially when you look at the DPS jobs. Take Blm and Mch, for example, in the Asphodelos raids. Outside of Phoinix, Blm is number 1 or 2 in both Rdps and Adps, while mch is dead last in rdps and and 7th or 8th in Adps in all the Asphodelos raids. (Based off fflogs of all percentile over the last 2 weeks) I say, when looking at job and role balancing Adps is the first initial step, its your constant, but you have to take it a step farther. In the game, job balancing only really effects game play in group settings such as dungeons, raids and trials. So why wouldnt we base balancing more on the functionality of each job in a group/party setting (rdps)?
    (0)

  2. #2
    Player
    Blutiful's Avatar
    Join Date
    Nov 2016
    Posts
    15
    Character
    Shigeru Okido
    World
    Balmung
    Main Class
    Samurai Lv 90
    Both.

    To try and simplify an argument that's been ongoing in several threads - RDPS shows DPS minus single target and aoe buffs, + the damage others gain from the buffs you give, and ADPS shows DPS minus single target padding, but including AoE buffs you receive from the party. https://www.fflogs.com/help/rdps

    What this essentially means is, a job with sufficiently high ADPS is bursting within 60/120s windows which increases overall group DPS in a way that can't be measured purely by the RDPS number, just like how the ADPS number can't account for damage the job gives with their buffs.

    There is no simple and clean and easy "which one" answer.

    The answer is both.

    Samurai is the 5th highest RDPS at max at the moment, and yet if you go look at the top speed kills for 3/5 of the fights, it is used in the comps. This is because of their high ADPS, very strong personal dps and burst that's dumped into buff windows, which is complimented by a comp that gives buffs for them to dump their burst into.

    https://www.fflogs.com/zone/statistics/44/#dataset=100
    https://www.fflogs.com/zone/rankings/44/

    You cannot look exclusively at either one or you are not grasping the entire picture.

    Aside from that, Machinist and ranged physicals/casters not named BLM are on the weaker side in general, but that's a more complex issue, imo, and is something I've never seen people come to a consensus on - how close should Machinist be to BLM and Samurai ADPS? Who should be the lowest RDPS/ADPS? Etc? Look in a hundred threads and see a thousand answers, with dozens of factors taken into account, from difficulty(which people argue for and against,) APM, melee vs. ranged, cast times vs. instant cast, res vs. no res...yadda yadda.
    (13)
    Last edited by Blutiful; 02-05-2022 at 07:49 AM.
    Quote Originally Posted by Navnav View Post
    Ok if you don't like it cool.
    I gotta say you are beyond toxic. Oh by the way, YOUR POSITIONALS ARE GONE, GONE GONE GONE. Go stand in a corner and strafe left and right for nostalgia... Honestly, you are something else. Oh and GONE!

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Blutiful View Post
    You cannot look exclusively at either one or you are not grasping the entire picture.
    This. SO MUCH this.

    When you're looking at FFLogs in order to make determinations you have to understand that you're not asking a question that has an answer that can be given by one piece of data. You have to look at all the data, and see what the trends are, and decide whether the metric you're looking at is valid to the question you're asking.

    So, let's say you're a purple parser (rarely orange) and you'll looking to decide if the job you're taking is holding your group back. Is looking at top speed runs going to help you? No. It's irrelevant to your needs. Is looking at the percentiles people using that job get going to give you information? No, that doesn't tell you anything comparing different groups. (Percentiles of performance are within a job only, not compared between jobs, obviously). Would looking at 99th percentile be helpful? Maybe, if you're actually being realistic when you think you can achieve that performance. But you know what? You probably won't, or don't have to. That's okay. That's not your goal here.

    But if you start looking at the rDPS/aDPS spreads (that's all percentiles) favoring the top half of the whisker/box plot? Well now you can see 'Okay, this is where I am, and that's where I'd have to be in those jobs to get improvement. Now you're comparing where you are to where you might be on other jobs--cause a 80percenter on a monk miiiiiight not be an 80percenter on a reaper, after all!

    And sometimes you just have to accept the question you're asking doesn't have an answer in fflogs. How do you rank job balance? How does SE rank job balance? Are 1% differences even significant in FFlogs? (tentative answer: probably not)

    But the truth is--choosing one data point and saying 'Ah yes, I looked at the top parse and it verifies my thesis' doesn't lead to valid data. You might be right, but you might be wrong. Or you might be asking a question that doesn't count.

    FFLogs does a great job, but data interpretation is hard, and the temptation to decide 'this, this one number, right here, that's all the info I need.' It rarely ever is. There's too many confounding factors, there's too much variance, hell, there's too much error margin inherent in FFLogs to come to many of the conclusions people do.
    (4)

  4. #4
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    116
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    I made this post because in a lot of the forums Ive been on, its a constant argument on whether you should go by adps or rdps. My point wasnt to say that you should only use 1 over the other or that rdps/adps should be the only factors and I'll admit that I probably misinterpreted them. What I was meaning, is that Adps seems to be a better measurement of personal dps while Rdps seems to be a better measurement of your dps in a group or party setting. In my opinion, Adps would a good metric to use as a baseline and then look at rdps and other factors to see how a job is doing when in a group. If there are massive changes in job rankings like in fflogs or dps numbers, it could indicate that a job is over or under performing in a group setting. I will also admit that to me rdps would seem like a more valid measurement for balancing jobs because when talking about balance its usually in a group or party setting.

    I could be completely off the mark. But since we dont know exactly how SE balances jobs, places like fflogs are going to be the best resources we have to make comparisons and base our opinions off of. It shouldn't be used as a finite definite answer, because like its been pointed out there are a multitude of variables to consider. However, its been shown in the past that if there is a problem with a job's performance it will usually show on places like fflogs. I made an inference that because Mch seems to be the only job that has major jumps between where they rank on fflogs and given community feedback Ive seen that there is an issue with the job.

    I guess my point was that just because a job is doing well by Adps, doesnt mean its performing well in a party and to look at rdps to get a better understanding. Like you've said you cant go by just one or the other for a definitive answer. But by looking at these we can base personal conclusions on a jobs effectiveness and then be able to have a discussion on them.
    (0)

  5. #5
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    The real answer, put simply; Just don't make a Bard, its low on all charts.

    Focus more on RDPS as its signifies buffs from everyone, in a raid setting. This can be applied to dungeons, as if that even matters to be honest. And work on your rotations.
    (0)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Both is the answer.

    After 6.21 buffs, PLD had a high rDPS because it would simply hit hard.
    But aDPS wise it was the lowest.

    Because while PLD was hitting quite hard, it wasn't putting the most of its potency within the raidbuffs, meaning it would generate less value from buffs.
    (1)

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Both. In theory, a job that does great rDPS does less aDPS to compensate. If one does both low rDPS and aDPS, something needs looking at. If one's high in both, it might be busted.
    (2)

  8. #8
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Funny that people can openly discuss these topics and fflogs on the official forums even though parsers are supposedly against the TOS.
    (2)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,879
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gruntler View Post
    Would looking at 99th percentile be helpful? Maybe, if you're actually being realistic when you think you can achieve that performance. But you know what? You probably won't, or don't have to. That's okay. That's not your goal here.
    Not too important but I would argue that looking at 99th percentile is never helpful nowadays, even if you have the skill to compete with the best players. An orange parse (95th percentile) is achievable in a normal clear of whichever boss, but those last 4 percentile are often entirely up to RNG, requiring dozens of optimized kills to get that "perfect" run.

    Doesn't matter how well you play, if your big potency attacks don't crit you're pretty much guaranteed to not get that 99.
    (4)
    Last edited by Absurdity; 05-06-2023 at 05:31 AM.

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    99th percentile is unhelpful for a number of reasons. A lot of it (especially this expansion) is crit RNG, due to how damage is so compacted into 2 minute bursts with high potency hits. There's also the problem with feeding- usually when someone's that high, it's because they want to be. So the run was catered to them. Uptime may have been bent around that person. Strategies may have been tweaked to make sure that one player had as much padding as possible. If it's a buff-dispenser job, you can ensure the rest of the party is high personal damage so their percentage buffs have magnified output, increasing that player's rDPS.

    Now, looking at the specific actions that person did during their run is definitely helpful if you're looking for optimization tips. But if you go in expecting to get above purple or low orange on that alone, you're not gonna have a good time.
    (5)

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