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  1. #1
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Put spikes on everything so DRK can be the spikiest tank.

    Shadow Wall? Spikes.

    Dark Mind? More spikes.

    Dark Missionary? Spikes on everybody.

    Blood Weapon? HP draining spikes.

    Oblation? Would you believe me if I said more spikes? What about spikes of the MP draining variety to encourage more Edge/Flood of Darkness usage?

    Abyssal Drain? Turn it back into a GCD so we can lob more spikes.

    I just want to see spikes don't judge me .
    (2)

  2. #2
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shinimas View Post
    Just make Abyssal Drain cost 3k mana and have no CD. It will do absolutely nothing for 8-mans and allow people to spam healing on trash packs.
    This is my favorite idea here. Simple and effective.

    Quote Originally Posted by BaconBits View Post
    Put spikes on everything so DRK can be the spikiest tank.

    Shadow Wall? Spikes.

    Dark Mind? More spikes.

    Dark Missionary? Spikes on everybody.

    Blood Weapon? HP draining spikes.

    Oblation? Would you believe me if I said more spikes? What about spikes of the MP draining variety to encourage more Edge/Flood of Darkness usage?

    Abyssal Drain? Turn it back into a GCD so we can lob more spikes.

    I just want to see spikes don't judge me .
    That could be neat; Warrior heals through damage, DRK could be more about dealing dmg through defense. Double down on TBN's design. With more defense to back it up ofc. Could have something like an ability that reflects a fixed amount of dmg from each incoming attack so it's not very effective on big hits but very useful for groups of small enemies.
    (0)

  3. #3
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Or you guys could play another job? Might help. It's been made clear that Dark Knight is exactly where they want it.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shinimas View Post
    Just make Abyssal Drain cost 3k mana and have no CD. It will do absolutely nothing for 8-mans and allow people to spam healing on trash packs.
    If by this you also mean to make it oGCD, then you make button-bloat of both Flood and TBN in AoE (unless AD's damage is absolutely terrible, in which case DRK's sustain uniquely comes at DPS cost). If GCD, then you make button-bloat of TBN and, until MP is depleted, Unleash and Stalwart Soul.

    As long as you make it spammable and cause it to share resources it will produce anti-synergy with the rest of the kit.

    Quote Originally Posted by Oizen View Post
    I don't think Oblation is impactful enough to warrant even existing.

    And I definately don't want to waste two skills on getting it to where it is now, when where it is now is not very good.
    While I'd agree that Oblation needs to be stronger if we're to spend a button on it...
    Improving the levels at which one acquires their mitigation does not preclude improvements to DRK's mitigation kit at later levels.

    Moreover, there is no set number to total skill count, trait count, nor skills+traits count. Nor is there any standardization in how many skills and traits one can get at a given level. The only rigid standardization is in which levels are capable of giving anything. As such, having a trait later upgrade a skill will not cost you any actions, only alternate sources of added ppm or sustain at that given level (since the needs they'd fill will already have been thus met).
    (2)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,671
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I don't think Oblation is impactful enough to warrant even existing.

    And I definately don't want to waste two skills on getting it to where it is now, when where it is now is not very good.
    I think the simple fix for Oblation is merging it together with Dark Mind. Perhaps keep the 10% effect when applied to party members but 20% when used on yourself.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    einwol's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Amanzi Eorlingas
    World
    Ultros
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deceptus View Post
    The biggest problem with DRK is a large amount of the mitigation is on the back end of the leveling.

    Should get TBN a LOT earlier. Call it "The Black Night" 10-15% shield, upgrades to The Blackest Night later

    Oblivation should be acquired a LOT earlier, like lvl 30. Get that 2nd charge later.

    Stalwart soul needs to arrive a LOT earlier as well. The 2nd part of their aoe combo shouldn't be at level freaking 72. This has the added effect of giving back mana in aoe, something lacking in early game. Every other tank gets their second at lvl 40. Why the huge discrepancy?

    Combine Dark Mind and Dark Missionary into a single ability that simply targets all party members, balance accordingly.

    When TBN Pops it should immediately bring Abyssal Drain off CD. This allows for a TBN > AD > TBN for dungeon trash. Every 25s you can do one of each.
    This is one of the best suggestions for DRK. Please do this SE
    (0)

  7. #7
    Player
    BlackLion3173's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    7
    Character
    Aslan Schwartzritter
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Personally, I wouldn't mind getting a minimum 400 potency heal to Bloodspiller and Quietus. I also wouldn't mind if we changed TBN to 25 seconds, remove the mana cost, and give us some way to lower the CD like how Warrior's Fel Cleaves/Primal Rend lowers the CD on their infuriate. It would be better than the unmend to plunge CD reduction.
    (0)

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Navnav View Post
    Wow, I haven't been playing this game any longer than ShB and don't even really play DRK, but even i know they are NOT the same thing. Doesn't Flood do quite a bit more potency than AD? So wouldn't you be swapping a lot more damage for more survivability? Doesn't that seem like good design? Or do we just make points that we don't think through, just to say something...
    no, it's only a 10 potency difference. Flood got nerfed in Endwalker
    (3)

  9. #9
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    That make 1 TBN=free potency from AD provide that it no longer share recast time with CaS. If they still share recast time and TBN reset CaS recast time as well that would mean free 4 CaS.
    (0)

  10. #10
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    I'm refer to the suggestion that have AD don't trigger a CD [but require AD to be off coodown] when you have DA.
    So when you break tbn while AD is on cooldown it don't increase your dps and became a dps loss if you spend DA before AD came off cooldown.
    (0)
    Last edited by The_User; 02-14-2022 at 03:38 PM.

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