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  1. #1
    Player
    Shinimas's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Shini Mas
    World
    Goblin
    Main Class
    Warrior Lv 90
    Just make Abyssal Drain cost 3k mana and have no CD. It will do absolutely nothing for 8-mans and allow people to spam healing on trash packs.
    (7)

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Shinimas View Post
    Just make Abyssal Drain cost 3k mana and have no CD. It will do absolutely nothing for 8-mans and allow people to spam healing on trash packs.
    I like this also because it lets them unlink CnS from AD again, which I think was just a bandaid fix to make DRK's opener a little less bloated.
    (2)

  3. #3
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    129
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Remove Carve and Spit, reduce Abyssal Drain cooldown to 30s, boost damage potency with reduced damage after first target to compensate. Replace Enhanced Unmend with Enhanced Abyssal Drain boosting it's cure potency from 200 to 400. All in all that would still be just a fraction of healing WAR gets with just Bloodwhetting, but between TBN and rotating cooldowns properly it should be enough to have that extra oomph to bring you back from the brink.

    Also just remove the dying part from Living Dead, making it a slightly better Holmgang but with longer CD should be fine, and we can actually use it as an "oh shit" button in dungeon pulls without dying except for those rare scenarios when you get paired with WHM who saved benediction just for that.

    Done, no need for a complete redesign.
    (1)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shinimas View Post
    Just make Abyssal Drain cost 3k mana and have no CD. It will do absolutely nothing for 8-mans and allow people to spam healing on trash packs.
    Honestly, at that point simply giving a healing component (200 pot) to Flood of Shadow would accomplish the exact same thing.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Honestly, at that point simply giving a healing component (200 pot) to Flood of Shadow would accomplish the exact same thing.
    This.

    That certain skills must (or need not) be what houses this capacity or that has been a curious point of contention of late. Despite all 'drain' skills in this game since Shadowbringer(?) actually being MP-syphons, it's taken as calamitous if somehow a shadow-looking skill or a Blood spender ends up providing that sustain instead of a skill with "Drain" in its name.

    We literally house a semi-separately-sentient shadow monster / Shadow consciousness inside of us, but feeding it first (+MP) via drain skills and ourselves (+HP) then through shadowy spenders is blasphemous?
    (0)

  6. #6
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deceptus View Post
    Honestly, at that point simply giving a healing component (200 pot) to Flood of Shadow would accomplish the exact same thing.
    Wow, I haven't been playing this game any longer than ShB and don't even really play DRK, but even i know they are NOT the same thing. Doesn't Flood do quite a bit more potency than AD? So wouldn't you be swapping a lot more damage for more survivability? Doesn't that seem like good design? Or do we just make points that we don't think through, just to say something...
    (0)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Navnav View Post
    Wow, I haven't been playing this game any longer than ShB and don't even really play DRK, but even i know they are NOT the same thing. Doesn't Flood do quite a bit more potency than AD? So wouldn't you be swapping a lot more damage for more survivability? Doesn't that seem like good design? Or do we just make points that we don't think through, just to say something...
    The irony . . .

    It's generally a decent idea to not speak if you have no idea what you're talking about.
    (3)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The biggest problem with DRK is a large amount of the mitigation is on the back end of the leveling.

    Should get TBN a LOT earlier. Call it "The Black Night" 10-15% shield, upgrades to The Blackest Night later

    Oblivation should be acquired a LOT earlier, like lvl 30. Get that 2nd charge later.

    Stalwart soul needs to arrive a LOT earlier as well. The 2nd part of their aoe combo shouldn't be at level freaking 72. This has the added effect of giving back mana in aoe, something lacking in early game. Every other tank gets their second at lvl 40. Why the huge discrepancy?

    Combine Dark Mind and Dark Missionary into a single ability that simply targets all party members, balance accordingly.

    When TBN Pops it should immediately bring Abyssal Drain off CD. This allows for a TBN > AD > TBN for dungeon trash. Every 15s you can do one of each. Edit: Or what has been mentioned a few posts later, simply add a healing component to Flood of Darkness. Creates good synergy with TBN natively.
    (8)
    Last edited by Deceptus; 02-14-2022 at 07:22 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Stalwart soul needs to arrive a LOT earlier as well. The 2nd part of their aoe combo shouldn't be at level freaking 72.
    Honestly, this is the main reason I forgot to press Stalwart Soul most of the time. Been pressing the same damn button for AoE far too long.
    (3)
    Tumblr: taildippedinpaint

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    The biggest problem with DRK is all of the mitigation is on the back end of the leveling.

    Should get TBN a LOT earlier. Call it "The Black Night" 10-15% shield, upgades to The Blackest Night later

    Oblivation should be acquired a LOT earlier, like lvl 30. Get that 2nd charge later.

    Stalwart soul needs to arrive a LOT earlier as well. The 2nd part of their aoe combo shouldn't be at level freaking 72. This has the added effect of giving back mana in aoe, something lacking in early game.

    Combine Dark Mind and Dark Missionary into a single ability that simply targets all party members, balance accordingly.

    When TBN Pops it should immediately bring Abyssal Drain off CD. This allows for a TBN > AD > TBN for dungeon trash. Every 25s you can do one of each.
    I don't think Oblation is impactful enough to warrant even existing.

    And I definately don't want to waste two skills on getting it to where it is now, when where it is now is not very good.
    (4)

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