That's because Misery is DPS loss. If it wasnt WHM would heal much more.If the devs wanna make GCD healing more important they need to shift all healers in that direction instead of leaving WHM out in the cold cause as it is right now most WHM's in high end content heal as little as possible with the exception of bubble and bell and Pienary AoE's where need be, while their co-healer handles the bulk of the healing with their oGCD's all for the sake of WHM casting as many glares as possible. AND THEN DESPITE ALL THAT...WHM is still doing the least healing AND the least damage of all the healers. If people really wanna go the "Make Afflatus Misery DPS neutral" route, and that's what the devs go with, i'll take it, but at the end of the day I really don't think it's gonna make as big of a difference as people think it's going to and I think for WHM to truly shine as a good healer, it needs a change at a fundamental level to put it more in line with the other healers currently.
Making the Lilies oGCD's would really highlight just how awful the Lily system is.
Addersgall: 4 heals, 2 of which are extremely strong, on a 20 sec recharge rate even during death and pre-pull, with an oGCD to generate more.
Lilies: 2 bad heals. 30 sec recharge rate.
Really, the whole thing is a joke. WHM doesn't need small tweaks and fixes, it needs a full rework. It's completely inferior to the other healers in so many ways.
WHM as it currently stands is in a lot of trouble. If nothing is done once Ultimate drops, groups are very likely to excluded it out of the simple fact that they most likely won't have the sustain to manage even in a no death run. Lilies have an opportunity cost to them, accumulate too slowly and are lost so extremely easily either by death or because their heal is so pitiful without supplements such as PI that you need more than 1 to accomplish anything substantial. Coupled with having the most expensive GCD healing toolkit and fewer oGCD with longer CDs than those of their counterparts and WHM has just too many issues to ignore when it's all put together as haphazardly as its been.
Lower the CD on Asylum to 60s, Tetra to 45s, and Benediction+Lilybell to 120s
Have Tetra grant a Lily
Make death not remove Lilies
Increase the MP restore of Assize to 10%.
Increase the duration of PI and Lilybell to 30s
Make Divine Benison grant 5% MP.
Grant Aqua Veil a small Regen effect.
Make Misery DPS neutral or at least reduce how much of a DPS loss it is (Small buff to 930 would keep it in line with ShB's Misery at least).
The majority of those changes are QoL improvements at best while some would require reworking some skills so that they'd have added functionality but they did that for AST in ShB by adding MP to cards so I fail to see why the same couldn't be possible for other skills as well.
Bare bone fix, make Misery 1300ish potency, add more mp to Assize, and allow to place lilybell stacks on any party member rather than self. BUT, much rather have all Afflatus skills just flat out oGCD, this alone would make Whm feel amazing...
After returning to WHM after a very long time away from it, I do have one suggestion.
fuse Cure and Cure II into one skill, please. Make the trait Freecure upgrade Cure to Cure II, and there is a 15% chance that when you cast the latter, it will cost 0 MP. Boom huge fix. This will free up a hotkey/button, as well as make it obvious when to use cure (in early content), and cure 2 (in everything after you learn it), not to mention it keeps Freecure relevant as a free cure 2 when it procs.
Last edited by Selvokaz; 02-06-2022 at 09:07 PM.
As long as there are people who claim that "healing is too hard", accessibility [or rather, mediocrity] will stay as WHM's identity.Making the Lilies oGCD's would really highlight just how awful the Lily system is.
Addersgall: 4 heals, 2 of which are extremely strong, on a 20 sec recharge rate even during death and pre-pull, with an oGCD to generate more.
Lilies: 2 bad heals. 30 sec recharge rate.
Really, the whole thing is a joke. WHM doesn't need small tweaks and fixes, it needs a full rework. It's completely inferior to the other healers in so many ways.
White Mage Band-aid suggestion?
Play another role.
1. Afflatus Solace and Rapture moved to the oGCD. As long as the game stays in it's current state of heavy spikes of burst damage, GCD healing will never work well. WHM's identity of being the only GCD healer only works if a total top down change to the way combat works at it's core in this game happens. And that would screw the other 3 healers more then likely.
2. Make Lilies charge up faster. 30 seconds is an absolute eternity compared to the speed other jobs can pump out resources on. 20 seconds would be a far better option.
3. Make Asylum larger. Do the same to Scholar's as well.
4. Give a second charge to Assize. This has been requested forever. Sure once a fight is learned it will just be burned for damage as well, but during prog it will actually be a massive benefit to be able to hold one when needed.
5. Rework thin air. Either make it a stacked resource like triple cast or revert to it's original setup.
6. Cut MP costs during Presence of Mind. It's a massive drain on MP and it MUST be used to do solid damage, which as we all know is literally the only thing WHM bring's and it brings it poorly at that.
7. Move Benediction up to 2 min cooldown. (this one can be the lowest priority, but at this point benediction isn't nearly the powerful ability it used to be compared to what the other healers bring).
8. And this is one of the biggest ones, rework Lilly Bell. Either remove it's placeable effect and make it just put stacks on each person that triggers individually when someone is hit, or (and this would be better because it would be more unique), make the ability change once it is cast so that the player can choose to pulse it at their own convenience. Also bring it down to 2 minutes to be in line with Expedient and Pneuma. Even with either of the above changes it is no where CLOSE to as good an ability as Macrocosmos which at this point could legitimately be considered one of the most powerful abilities in the game.
9. Buff Afflatus Rapture to 1000 potency. Yes on top of the changes already listed above.
10. Make Plenary trigger off Rapture still after the change, and also off of Bell. (this is just an extra add in to make Plenary useful again, as right now it being reliant on GCD healing basically makes it worth being thrown in the recycle bin)
All of these would get White Mage back into the position it should be. A healer that laughs at MP restraints, does the best personal damage, and is also one of the best ones at handling the "oh crap everything is doomed" situations. I'm sure some would hate that, but seeing as literally it's whole identity is wrapped around those two things, it should be the unquestioned top at them.
Or? Play another role?1. Afflatus Solace and Rapture moved to the oGCD. As long as the game stays in it's current state of heavy spikes of burst damage, GCD healing will never work well. WHM's identity of being the only GCD healer only works if a total top down change to the way combat works at it's core in this game happens. And that would screw the other 3 healers more then likely.
2. Make Lilies charge up faster. 30 seconds is an absolute eternity compared to the speed other jobs can pump out resources on. 20 seconds would be a far better option.
3. Make Asylum larger. Do the same to Scholar's as well.
4. Give a second charge to Assize. This has been requested forever. Sure once a fight is learned it will just be burned for damage as well, but during prog it will actually be a massive benefit to be able to hold one when needed.
5. Rework thin air. Either make it a stacked resource like triple cast or revert to it's original setup.
6. Cut MP costs during Presence of Mind. It's a massive drain on MP and it MUST be used to do solid damage, which as we all know is literally the only thing WHM bring's and it brings it poorly at that.
7. Move Benediction up to 2 min cooldown. (this one can be the lowest priority, but at this point benediction isn't nearly the powerful ability it used to be compared to what the other healers bring).
8. And this is one of the biggest ones, rework Lilly Bell. Either remove it's placeable effect and make it just put stacks on each person that triggers individually when someone is hit, or (and this would be better because it would be more unique), make the ability change once it is cast so that the player can choose to pulse it at their own convenience. Also bring it down to 2 minutes to be in line with Expedient and Pneuma. Even with either of the above changes it is no where CLOSE to as good an ability as Macrocosmos which at this point could legitimately be considered one of the most powerful abilities in the game.
9. Buff Afflatus Rapture to 1000 potency. Yes on top of the changes already listed above.
10. Make Plenary trigger off Rapture still after the change, and also off of Bell. (this is just an extra add in to make Plenary useful again, as right now it being reliant on GCD healing basically makes it worth being thrown in the recycle bin)
All of these would get White Mage back into the position it should be. A healer that laughs at MP restraints, does the best personal damage, and is also one of the best ones at handling the "oh crap everything is doomed" situations. I'm sure some would hate that, but seeing as literally it's whole identity is wrapped around those two things, it should be the unquestioned top at them.
They aren't going to fix White Mage, the most popularly played healer. 6 years has taught us suggestions are useless with this dev team.
So? Play another role.
Number of fixes I can think of but.
1) Revert the Thin Air nerf it was unnessesary. Keep the 2nd charge for it. Alternatively replace this with Water/II/III and have it work like BLMs blizzard and let us restore MP every time we cast it.
2) Have Cure upgrade strait to Cure II and have freecure adjusted to give a chance of 0mp cost for next spell.
3) Move the stun effect over from Holy to Assize and give accise a 2nd charge.
4) Reduce lily charge time from 30 to 20 seconds.
5) Return Aero III and have it work similar to Thunder with Dia III upgrade. Should never have left us without an AoE dot option.
6) Up Misery Damage.
7) Change Lilybell to 1min cooldown, have it last 30 seconds and instead of just healing every time the healer is hit have it trigger whenever the WHM casts either Glare or Holy and do some damage to enemies too. Alternatively make it a strait upgrade of Asylum and add the 10% healing effect to it.
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