The thing is that before the relays became nigh instantaneous courtesy of the hunting apps, the spawners could actually afford to go out and spawn things without fear of missing out because the relays would not spread through the general populace fast enough to pose an issue. The spawners on each server formed their own collective, and those collectives oft ended up uniting into a data center-wide network that coordinates to spawn things as quickly as possible while also giving each other advance notice of the hunts before everyone else to help ensure that the ones actually putting effort into things are rewarded for it.Where are you when you spawn a S rank in labyrinthos that you cant get there in time before the horde arrives? Players usually dont camp the atherytes when the spawn timer hits zero, they get a call from discord or other 3rd party programs and teleport.
If you were instance hopping or trying to spawn a hunt on another map then thats on you and no1 else for not getting there in time.
The only reason i missed out on hunts was because i was busy doing something else or the zone was congesteted, or i just didn't care for it.
I rly dont understand how ppl miss their own hunt that they spawned.
Old expansion hunts are different of course.
The only thing i want SE to change with hunts is a either dropdown menu or a new tab in timers where each zone + hunts are shown with a message next to it: spawned | can be spawned | up in 2 days and 21 hours
The hunting apps virtually tore that all down as now all it takes is one bot or app user present in a zone when a S rank spawns to bring dozens of players bearing down upon it within a mere minute, then a single impatient individual can instigate the mob into deleting the thing from existence before those who aren't getting relays directly from the app can even get there.
It's mostly removed any structure to the whole system and the benefits of being actively involved with it have been largely diminished when simply not being in the same zone as something when it pops is enough to make you miss out.
You can argue that we were never handling the hunt system "as intended" but the new trend of app abuse isn't any different and mostly serves to benefit the impatient and lazy instead of the people actually engaging with the system by scouting and spawning.
Last edited by KageTokage; 02-06-2022 at 07:11 PM.
Decent solution possibly would be just to half the time it takes for S ranks to pop, maybe nuke the rates on materia clusters or tomestones so that the achievements are accessable. It's even more annoying seeing people clog up the zones for one pop rock they can buy off the mb for 30k on a Friday.
Why it pays to map the spawn point before you go to the effort of spawning the S rank. ARR is a mess along with a couple of the HW zones (hate you Sea of Clouds), but SB, ShB and EW are fairly easy to map in advance. There have been times we've gone to spawn the kill count S ranks and hadn't fully mapped the zone yet so I've peeled away from the kill group to chase B ranks around while the others are doing the kills. I get the location mapped (or at least narrowed down to 2 spots) by the time the S rank spawns and we go straight there then relay. Those using the hunt bots can't beat us to it because they've still got to teleport to the zone (if not also the world).The thing is that before the relays became nigh instantaneous courtesy of the hunting apps, the spawners could actually afford to go out and spawn things without fear of missing out because the relays would not spread through the general populace fast enough to pose an issue. The spawners on each server formed their own collective, and those collectives oft ended up uniting into a data center-wide network that coordinates to spawn things as quickly as possible while also giving each other advance notice of the hunts before everyone else to help ensure that the ones actually putting effort into things are rewarded for it.
The hunting apps virtually tore that all down as now all it takes is one bot or app user present in a zone when a S rank spawns to bring dozens of players bearing down upon it within a mere minute, then a single impatient individual can instigate the mob into deleting the thing from existence before those who aren't getting relays directly from the app can even get there.
It's mostly removed any structure to the whole system and the benefits of being actively involved with it have been largely diminished when simply not being in the same zone as something when it pops is enough to make you miss out.
You can argue that we were never handling the hunt system "as intended" but the new trend of app abuse isn't any different and mostly serves to benefit the impatient and lazy instead of the people actually engaging with the system by scouting and spawning.
I agree that I don't want to see those who have been putting in the effort of the actual "hunt" to be missing out on rewards but I also don't want to see the system changed primarily for the benefit of those who just want the reward and can't be bothered to help with the hunting, which is mostly what an invuln window accomplishes. We all have other things we want to be doing and those of us spawning have already given up a fair amount of our time that we could have been using to do those other things.
Better for SE to change the "You sense the presence of a powerful mark" message to include coordinates so spawners can head straight there. Even if the hunt bots are spreading the message at the same moment, we're already in the zone - the bot users usually aren't.
Exactly, except in instances where the monster despawns. I heard it happening but never seen it. Is it for SS ranks? IDK.
If someone tries to kill it and dies, then they have to respawn at a city. This means they are unlikely to get back into the instance on time but still possible or if they're working with a friend to grief. I did early pull before and told people to let me die. I was on MCH and I focus targeted and forgot at the time that if you do that and have auto-attack on, it will hit it. Sometimes mistakes happen. A timer would be nice though but only for S and SS ranks. SS should absolutely have 2 minutes at least because to spawn it everyone is spread out and there will always be an early puller waiting at the spawn location to hit it. People do admit in chat they are doing it to grief and GMs do nothing but the moment you tell someone is an idiot you're brought to GM jail for verbally harassing another player.
All hunt marks in general will despawn if they've been around for 24 hours straight, so you'll pretty much never see it happen with S ranks.
The minions despawning on reset is just a really stupid idea in general, though; moreso when it's combined with FOMO on the SS rank that leads to people running away before it dies then it targets them with a mechanic and chases them outside of its leash radius.
The simple way to fix hunt problems for all the crying fellas here, is by not giving credit to people that are participating on hunts from different home servers.
At this point just build in the hunting app in the game itself. Let the Hunt NPC offer you a link pearl that relayed hunt locations of others have seen while running around the world. Heck, throw in the spawners a bone and let the NPC hunt relayer say something like "X has spawned around Y! Thanks to [spawner's name] we got em' outta hiding!". Tack on a gil price to drain some of the gil on the server and you have your solution to the problem.
Squeenix would never do this, but the idea I had while reading this thread was to put a special buff on anyone who actively participates in spawning an S or SS rank and have said S or SS rank deal massively increased (800%+) increased damage and ignore invulnerability effects until someone with that buff engages it in combat. If you put the work in to make the hunt target available in the first place, you get to decide when combat with the hunt target starts and anyone who pulls sooner than that gets deleted.
An inulnerability buff would just mean people could still walk up and cause aggro, look at Ixion for example. People could still aggro and now youve got an unkillable s rank throwing aoes everywhere, while people are waiting for the buff timer to fall off.
As hilarious as that sounds, it would be a nightmare for those who died and dont get ressed or teleport back in time to get full credit
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