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  1. #61
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Espon View Post
    I don't think SE designed hunts with the intention of having the entire Data Center being there to kill them.
    Then they shouldn't have instituted an achievement for a mount that required 3000 freaking kills of mobs that aren't always up and only appear during special circumstances.

    That's Korea-esque style of game design.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #62
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    real problem isn't even the hunts it's that the atherytes go on strike any more then 5 people try to teleport at once. Honestly whoever approved the nonsense the atherytes scribbled on a bar napkin after drinking to much one night as a union contract really dropped the ball
    (2)
    becoming my enemy would be unwise

  3. #63
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ACE135 View Post
    I'm against an invincibility. That would also be against the intention of the hunt content. Of course it's annoying if you miss a hunt. But it cannot be the solution to try to force rule changes just because of that.

    In my opinion the vast majority of "hunters" (A or S ranks) isn't really there for the content but just and solely for the rewards. The content itself doesn't really matter to them. I myself therefore think a lot of such "suggestions" could also be seen as selfish and that they are only made so that first and foremost the person who made the "suggestion" is the one who profits. Everyone else doesn't matter. Because they think they are entitled to get to every hunt. And it is too easy of an excuse to justify that with the statement that it would not just benefit them but all people. It is clear that of course everyone else who feels entitled will benefit from this. And because the majority feels entitled to the rewards and would try everything to get what they feel entitled to they of course would agree with that "suggestion".

    Also, in my opinion the introduction of cross world traveling was the worst that could happen to the hunt content.
    It's mostly the people who actually engage with the system by spawning/scouting for hunts who want change because right now they're at the biggest risk of missing out over the folks who just sit around by the aetherytes waiting for relays to go out (Who incidentally are the ones who keep parroting that the system is fine).

    The truly entitled ones are the people who use the hunting apps and accuse the spawners of "gatekeeping" or otherwise being the bad guys because they were giving each other relay priority over the rest of the bunch until the apps made that virtually impossible.


    Quote Originally Posted by Pyro2hell3 View Post
    real problem isn't even the hunts it's that the atherytes go on strike any more then 5 people try to teleport at once. Honestly whoever approved the nonsense the atherytes scribbled on a bar napkin after drinking to much one night as a union contract really dropped the ball
    It's this coupled with the sheer number of people trying to cram themselves into instances that's the problem.

    It wasn't as bad back in Shadowbringers due to the hunt sniffers being more niche instead of mainstream, though I think the instance queues were also more lenient in terms of how often/how many they'd let in at a time.
    (4)
    Last edited by KageTokage; 02-06-2022 at 05:22 AM.

  4. #64
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,001
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zoner View Post
    Our server has a problem with a certain person that already has all the Hunt Achievements intentionally pulling early to impede other plays progress, that has been going on for months despite having been reported to GMs and such.
    I wholeheartedly agree and support the idea of a safe duration for players to gather and group up after the mark spawn. The whole idea of an S-mark hunt is for players to help in spawning it and then gather up to kill it. Otherwise, it wouldn't be having much hp
    (3)

  5. #65
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,075
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Kranel_San View Post
    The whole idea of an S-mark hunt is for players to help in spawning it and then gather up to kill it. Otherwise, it wouldn't be having much hp
    To gather up with as many as it takes to kill it. Not with the whole server or data center.
    (5)

  6. #66
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,001
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ACE135 View Post
    To gather up with as many as it takes to kill it. Not with the whole server or data center.
    But not to early-pull in the same minute.
    (0)

  7. #67
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Having a pre-defined grace period before a S rank spawns after its condition is fulfilled or before it can be attacked after spawning would largely remove any complaints about things being pulled "early" and make things more fair for the people actively involved in spawning hunts. Any arguments against such tend to just come across as selfish to me, honestly.

    It seems like an easier solution then trying add some kind of dynamic scaling to hunts to keep them from dying too quickly, though I'd find that preferable because I like having an actual fight instead of a pinata that gets smashed before it can even do a single mechanic sometimes. The Bozja FATE bosses do exist as a pre-established example of how dynamic scaling on an already spawned enemy can work however, as they gain a damage taken debuff if the FATE scaling is high but there are way less players present then expected from the scaling (Though why haven't given this to FATEs in general is anyone's guess). The S rank HP pool seems tuned with 24 players in mind, so they could give it a defense buff that scales to 50% damage taken with 48 players present, 25% if there's 96, etc.
    (3)
    Last edited by KageTokage; 02-06-2022 at 10:02 AM.

  8. #68
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Momo_Kozuki View Post
    Or, just make S Rank becomes unhuntable by off-worlders. Same deal with the fact that off-worlders cannot go after spoiled nodes if it is not in their homeworld: those nodes just refuse to spawn for them in other worlds.

    Just like Firmament. When it was first launched, people from other crowded worlds flocked to less-populated worlds, preventing native people from even doing their own events. Excuses like "off-worlders help low-pop to progress Firmament faster!" didn't hold a candle at all cuz many crafters/gatherers were after skyscript rewards and compete for Firmament contribution ranking table, so how preventing them from doing the contents of their own worlds help?

    Something rare and hard to spawn like S rank should benefit native people first and foremost. By making S Rank become unhuntable for off-worlders, you will prevent off-worlders from congesting the world where the S Rank spawns in, both in world queue and teleport queue. And you don't have to worry about lacking of hunting population to kill the S Rank: native people should be more than enough.
    Well do I remember the Firmament nonsense - so enjoyable to be locked out of our own servers' Firmament while off-worlders taunted us./s
    I refused to carry out the same act so missed a lot of events as a result.

    On topic: I don't really engage with hunts because of the garbage involved, but I've said it before and I will say it 'til the cows come home: cross-world hunts were a mistake. Get rid of that or give a grace period of 5 minutes at least.
    (3)

  9. #69
    Player
    Sedaz's Avatar
    Join Date
    May 2019
    Location
    Gridania
    Posts
    1
    Character
    Diavolo Crimson
    World
    Coeurl
    Main Class
    Bard Lv 90
    Lots of cool and interesting ideas people have here. But as of right now, the only thing we can do about the pullers is just not join in with them when they pull. Allow your fellow hunters more time to get to the hunts.
    (0)

  10. #70
    Player
    Nuki's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Aqua Jolt
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by KageTokage View Post
    Having a pre-defined grace period before a S rank spawns after its condition is fulfilled or before it can be attacked after spawning would largely remove any complaints about things being pulled "early" and make things more fair for the people actively involved in spawning hunts. Any arguments against such tend to just come across as selfish to me, honestly.

    It seems like an easier solution then trying add some kind of dynamic scaling to hunts to keep them from dying too quickly, though I'd find that preferable because I like having an actual fight instead of a pinata that gets smashed before it can even do a single mechanic sometimes. The Bozja FATE bosses do exist as a pre-established example of how dynamic scaling on an already spawned enemy can work however, as they gain a damage taken debuff if the FATE scaling is high but there are way less players present then expected from the scaling (Though why haven't given this to FATEs in general is anyone's guess). The S rank HP pool seems tuned with 24 players in mind, so they could give it a defense buff that scales to 50% damage taken with 48 players present, 25% if there's 96, etc.
    Where are you when you spawn a S rank in labyrinthos that you cant get there in time before the horde arrives? Players usually dont camp the atherytes when the spawn timer hits zero, they get a call from discord or other 3rd party programs and teleport.

    If you were instance hopping or trying to spawn a hunt on another map then thats on you and no1 else for not getting there in time.

    The only reason i missed out on hunts was because i was busy doing something else or the zone was congesteted, or i just didn't care for it.
    I rly dont understand how ppl miss their own hunt that they spawned.
    Old expansion hunts are different of course.

    The only thing i want SE to change with hunts is a either dropdown menu or a new tab in timers where each zone + hunts are shown with a message next to it: spawned | can be spawned | up in 2 days and 21 hours
    (1)

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