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  1. #31
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I see no harm in a 5-7 minute window. It basically changes nothing except for early pulling, and while that's well within the rules, it's anti-social and not like catering to that type of player (who is less than 1% of the hunt community) is important. I really couldn't care less if early pullers and griefers are upset over a 5 minute wait. It's no loss. They've been using "but the rules allow it!" as an excuse to enjoy seeing other people upset for years.

    Hunts have evolved from the initial intended purpose. They're community coordinated now and the devs can either choose to remove or rework the entire system, or embrace what it's become and improve it. But pretending it's still a small scale activity for whoever was in the zone at the time is being delusional. Especially when you create multiple "kill 1000 S rank" achievements or SS ranks.
    (10)

  2. #32
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Canadane View Post
    It's overworld content, it's not designed to be tackeled by literally everyone on the server + others from other servers.
    People have asked about this before and every time it's the same result. Learn to accept the idea that you are toeing the line with how the developers actually want you to deal with the hunt marks.
    This is always a bad look for developers to take. While they may have intended for hunts to be an activity for smaller groups of players, that simply isn't how the community has approached them for over half a decade now. Attempting to force it is not too dissimilar to what happened way back in Pagos. That mess forced them to backpedal hard because people outright refused to even touch the content. Unfortunately, hunts are too easy for such a protest to actually work but it still shows why strong arming your playerbase isn't a good look.

    At this point, it isn't simply early pullers. People are using scripts, bots and other third party tools. Any argument for developer intent went out the window once that started to happen. Even the hunt Discords ruin it as their intended way is simply impossible nowadays.

    Quote Originally Posted by Jojoya View Post
    IStill, an invuln window is not the answer. I'd argue that removing tomestones (or at least the end game tomestones, poetics aren't a problem) would solve most of the issues. If hunts weren't such an easy source for end game currency, popularity would die quickly leaving the Hunt for those who actually enjoy the hunt part of it.
    I disagree. A 5-7 minute invuln window would impact virtually nobody except the people actively trying to be a nuisance. More often than not, people spawning S ranks prefer to wait so others have a chance to make it. Considering they put in the actual effort to spawn the thing, why should someone else—potentially from another world entirely—be allowed to swoop in?

    Taking away tomes not only wouldn't be the answer but completely devastate hunts without accomplishing the intended goal. Now they're a niche activity almost nobody cares about, making it harder to even kill them. A ranks would be akin to FATEs: mostly dead content.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #33
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    If no one jumps in on the fight he'll be stuck fighting it by himself and dying.
    (1)

  4. #34
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Juun View Post
    If no one jumps in on the fight he'll be stuck fighting it by himself and dying.
    while that would be an obvious solution that would require no outside intervention from GMs or YoshiP, in practice there is clearly some psychological mechanic that prevents the 'innocent bystanders' from letting the griefer get murdered by the hunt as punishment for griefing. Like some collective fomo kicks in or something that turns people's brains off.

    To me, this feels a bit like the invader discussion in the Dark Souls franchise: just because the game allows you to do it, does that mean that you should? But on the defence of that franchise, they actually allow you to defend from invaders by putting limitations on how the invasion mechanic works. There is no such thing with hunts. Its a truly wild west FFA thing that evolved beyond its intended scope, and even more so because they attached very specific rewards to it which gives a larger audience incentive to do them. Probably just an oversight unless we want to speculate that there is some social experiment going on :rofl:
    (2)

  5. #35
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I just want an ingame hunt tracker.
    The fact the 30+ players can gather Dwarven cotton bolls on Gilgamesh only to realize that the Kholusia S rank was stealth killed is just a cruel oversight.
    (4)

  6. #36
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Either add an invincibility timer or make it attackable once the spawner hits it. I find it ridiculous that a spawner can miss out on the hunt they put in effort to make available.
    (4)
    Graphics
    MSQ
    Viper

  7. #37
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Rare spawns only worked in MMOs because servers only housed tens of thousands of people which lead to actual communities which lead to people able to blacklist others that were jerks like this (Early pulling rare spawns, ninja looting, mpking, ect.) Now we live in the world of instances and shards within servers full of millions of people. Once personal accountably was gone then everything that depended on it also suffered, world bosses included. At this point A and S rank mobs should be force spawned by trading an item or something. The ZNM system in XI was an amazing idea and I wish XIV would copy that system. You still give the farmers a reason to farm by looking for that rare item that lets you spawn the A or S rank. I wish we could go back to that time where we can do an APB and half of the server flies in but that time is lost and we need better options. The invincibility window seems more like a band-aid solution, I don't know.
    (0)

  8. #38
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    A lot of valid points !
    I would like to make a suggestion,
    I do not hunt so I would love any feedback!
    What if, instead of having the higher rank spawns be on such a long cooldown or a pain to spawn, we reduce the cooldown and spawn practice to be more akin to Eureka where one can prep a spawn and then prep it again after.. lets say an hour of downtime from it? or some form of things like that! Just an idea!
    (1)

  9. #39
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    485
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    How is it griefing when its a first come/serve?

    You dont own S ranks, nobody owns S ranks and nobody's getting other players killed over it, so not actionable.
    (1)

  10. #40
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Juun View Post
    If no one jumps in on the fight he'll be stuck fighting it by himself and dying.
    laughs in warrior
    (4)

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