Hey Tani,

I was aware that this balance card is difficult to handle and therefore gave a lot of room for speculation. Since the balance team can do a lot on this map there. The stats of the Astro itself can be taken as a bonus, or really of the target, although this can be reduced from 1.56 (BLM) to 1.1 (DRG) with a smaller number of Hell of Fire stacks. At best, the values of the card can have a fixed non-percentage value or depend on the astro.
This Balance should deliberately go against OGCDs, which does not guarantee a percentage increase. Also one of the reasons why the balance was so popular.
It was important for me to take Bunshin as a basis and about a pure push of 5%. In the form of a skill that improves a value X for a limited number of hits.

That was the main thinking of the Balance Idea I made. An I belive i. e. everone can 3 Spells/Wap. skills in 15s out, or?