Quote Originally Posted by ty_taurus View Post
The main reasoning was trying to align with the astral and umbral elements since lighting is astral and ice is umbral.
The existing lore of the cards would be better to go with, since they are not aligned with the astral/umbral elements because all of them are astral by default. Keep in mind that as far as FFXIV goes Astral and Umbral are polarities, all elements can be pulled into their polarity. This is why Byregot despite being Lightning aspected as the builder produces lasting structures, while Halone despite being Ice aspected guides people through ever changing war to victory.

This is why the cards are determined by what their constellation means instead of element. Spire is a mountain that requires stamina to overcome (which is why it restored TP, and can be made to work with granting bonus health by becoming the mountain that must be surpassed), Spear is the literal spear of Halone granted to guide you unto victory (which is why it granted crit), the Ewer is literally Thaliak's ewer that he pours out knowledge granting waters with (which is why it restored MP), Bole is the protective branches of the forest that enshrouds from danger (which is why it reduced damage taken), Arrow flies swiftly across the heavens (which is why it granted haste, though could still work for direct hit as it flies straight and true), and Balance was the great equalizer between the mighty and the weak.