Quote Originally Posted by RinaShinomiya View Post
Solar Draw is realistically just 1 card depending on what raid tier you're in right now. Maybe Skillspeed (DPS & Tank) & Spellspeed (DPS & Healer) would be a more interesting Stat to chose from.



While that's true for the first two, the spear sounds like some potential for unwanted BLM and RDM interactions so maybe extend the effect description to specify it helps healers only.
I'd suggest changing the Spear to be a Spellspeed related buff for Healing spells only which primarily is used for HoT abilties. Popping a Spear that let's say buffs cast and recast time of healing magic by 20% makes Aspected Helios tick every 2.0s instead of 2.5s turning it from 1150 potency heal to 1300 potency heal. Meanwhile the Spire can be made Barrier Magic exclusive and given Neutral sect & Knave of Crowns would also fit AST's kit a little bit.

Speaking of which.
Knave of Crowns is honestly a little bit broken. 500 potency AoE barrier on a non barrier healer while the dedicated barrier healers at best can only reach 480 on SGE and 540 (with or without Crit) on SCH while also paying the GCD heal DPS tax. I'd reduce it to 320. That way its on par with Barrier healers worst while having the potential to go 368~384 potency when being used under The Spires effect.

Though I agree this system allows for more creativity. Overall i like the system.
Good points, however I wouldn't do Skillspeed/Spellspeed for Solar Draw because some jobs would hate you for giving them skillspeed. Like when I play dancer, I would get really annoyed if an AST gave me a skillspeed boost because it messes up my gameplay. It may even be better to keep it to the same boost but split its priority for melee or ranged like we have now.

As for Spear, I like the idea that you can bleed the effect over to a BLM to allow them to more quickly get off their casts, but note that it's meant to just be casting time and not recast time as well. The goal is giving a caster more mobility basically which could sometimes yield small DPS boosts, but wouldn't always be necessary or helpful. So there would be situations where one is better than the other, but never situations where one is always better than the other.