I get the thematic complaints but I don't think it helps the job's flow having more DoTs and combo branches in the filler if they also conflict with the burst phase, which is complicated enough and varies up significantly with fights based on where you want/need to use Mudras for disengages. I do think the Raijus are a bit excessive, but they'd serve a better purpose in the rotation if they could be stockpiled and used freely. Or maybe we bring in a new DoT and have them and/or Phantom refresh/extend it so there's at least a way to add to the filler without conflicting with the burst window.
All jobs kinda suck pre 30 too so it's not exactly a NIN issue. I'd say Summoner or the healers are worse if we're playing that game. But the general desire to downshift or add elements to make the early levels more fun and introduce a more realistic rotation early is something I do agree with. I just don't see a way to pull off low level Mudras, so all you'd really shift is the filler and burst CDs that are independent of that, which isn't much better if we're being honest. At best, you can do a low level version of Bunshin, downshift Hurajin, and maybe Mug upgrades into something else or is reworked? Ninki actions are basically the only thing we can downshift, so Mug would upgrade into either Bhava or Meisui, which gets messy but I think that is doable.
I'd still probably want something extra in the core rotation, but those all seem like reasonable ideas for ARR's levelling process.


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