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  1. #41
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Some random disjointed thoughts:

    Allow rotations to continue through the LB, which may be currently impossible due to some animation like lock coding but I believe such a mechanic could be used for jobs too so may be useful outside of this. By that I mean as you're in your animation lock / casting time you can also use your other skills. An example of this mechanic might be like a dancer like rune mechanic while the rune knight charges their weapon up (using runes while powering up like a Samurai does for their big damage move). Classic general mage example might be channeling magic missile barrage on an enemy while also being able to cast extra missiles by interacting with your abilities. Not that such a feature should be on everything, but may be something new. Especially if they can introduce some other concepts too.. Like cast moving and cast at progress over canceling. By the later I mean lets say Samurai instead of canceling their charge up attack if canceled just released it at a little bit reduced damage (don't even be aggressive on it), such concept for example could be used to better effect on a 'mage bow' class. Rather than their charged up attacks canceling they just fire earlier, meaning the job could still have high mobility but also has more devastating slower attacks (if they were trying to do the sniper like ranger vibe, a bit like FFXI had).

    More effects by that I mean perhaps the healing and tank LB should come with damage.. Some steps to gently smooth out the gaps (still leave them, purposefully, but smoother). Which might even mean giving the AoE more damage on the first enemy hit, based on closest to center, and the single target having very middling AoE damage. For tank and healer they can be things in theme like tank LB might deal large radius middling aoe damage when the shields explode (calculated such that 4 player LB isn't awful and 8 player lb isn't better than the actual 'aoe' lb), and healers might be enhanced damage up to X potency concept (again with similar balance pre baked into calculations so 8 isn't OP and 4 isn't useless, alternatively you might just debuff the enemy to make the math easier lol).

    Unfortunate nature of the system is there is not too much cooperation... that was a neat part of FFXI (as someone else mentioned). Honestly I'm not sure how well it would actually play out but some sort of interaction would be nice. Of course there could be a cheesy press the button when the other person does fusion-ha like moment to enhance the LB, and maybe that's more than nothing but I can also imagine that infuriating DF and some PF lol. Thought maybe on something of a shared experience perhaps, like you get marked with a shape or color (subtle yet visible) and if you visit your partner you both get a buff like good Dorito (triangle) stack mechanics lol (mechanic for everyone in the party, system will account for dead players and odd numbers and main enmity / tank status.. to prevent encouraging cleaves . . . ).

    Certainly a classic concept LBs, in terms of FF in general... it would be nice if they were all unique but that'd also make them a huge massive nightmare lol (unique in effects). Interesting topic, might come back to it later after thinking about it more. As honestly I do normally just see DD use it or go "eh no one will use it so I guess I will for kicks".
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    Last edited by Shougun; 02-16-2022 at 02:29 AM.

  2. #42
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I'm with the OP - I'd like to see the LB be more like a LOTRO Fellowship Maneuver. Or change that up a little bit. Pause the battle. Have everyone complete some sort of sequence of inputs. Personally, I find the only LB that is caster/ranged on trash mobs in a dungeon. It doesn't seem worth the time on bosses. Messing up your rotation to be locked out for nearly 10s? Nah.
    (0)

  3. #43
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Malthir View Post
    O yeah I was never suggesting keep the damage to what it currently does, just think giving everyone some form of actual usable limit break would be nice or some form of limit break in which all party members are included, change up the limit break animation based on party comp, just something to make everyone feel involved. Or even potentially weaken the limit break but cause it to fill faster, have moves that Dps can use that put the boss in a state that a tank move combos with causing the bar to fill faster etc, in general if it's meant as a party bar make the party feel like they are all doing something instead of generic build over damage and melee nuke stuff.
    This would be tantamount to just giving everyone another ability button they're forced to add to their rotation, roughly eight times weaker than a normal LB3. Not only is it as boring as what we have now, but it's also more annoying.

    How about we get rid of Limit Break and give tanks the power to defend against Alex 12 and Seat of Sacrifice and Spoilerboss mechanics without it?

    Limit Break is just a slavish attempt to make the game feel more FF without actually providing the impact of a real Limit Break.
    (0)

  4. #44
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Imagine the pressure on healers to get their LB to three, because in the rare occasion the party wipes and its the healers fault because they didnt LB3 because their bar wasnt full but mr meta dps had his filled like twice already.
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  5. #45
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Floortank View Post
    This would be tantamount to just giving everyone another ability button they're forced to add to their rotation, roughly eight times weaker than a normal LB3. Not only is it as boring as what we have now, but it's also more annoying.

    How about we get rid of Limit Break and give tanks the power to defend against Alex 12 and Seat of Sacrifice and Spoilerboss mechanics without it?

    Limit Break is just a slavish attempt to make the game feel more FF without actually providing the impact of a real Limit Break.
    Thanks for being the only one who gets it. It would literally just be a cool down. In that regard, we have DPS/Tank/Healer LBs with capstone skills like Seraph/Stardiver/Hallowed Ground, etc.
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  6. #46
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The real limit break and new improved "chainskill" of FFXI into FFXIV is the mastery of timed buffs and burst windows + potions. You just learn to Align and combo these bursts with all player's classes / jobs / everything in savages, it has more potential than limit breaks for sure, and it would be nice if SE expanded on theses.
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  7. #47
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Katt_Felista View Post
    The real limit break and new improved "chainskill" of FFXI into FFXIV is the mastery of timed buffs and burst windows + potions. You just learn to Align and combo these bursts with all player's classes / jobs / everything in savages, it has more potential than limit breaks for sure, and it would be nice if SE expanded on theses.
    Exactly. Aligning raid buffs and potions with high potency bursts rotation phases is the chain/burst/combo of FFXIV because most of these skills align perfectly every 2min and their benefit when combined is far far greater than the sum of their parts.
    (0)

  8. #48
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Exactly. Aligning raid buffs and potions with high potency bursts rotation phases is the chain/burst/combo of FFXIV because most of these skills align perfectly every 2min and their benefit when combined is far far greater than the sum of their parts.
    Sentence made me want an optional UI element that is like coalescing waves, when someone activates their burst window it activates the window and as other players do the same it'll add visual synchronicity - maybe even reward players for their time 'synchronized' or something - like FFXI magic burst system, but mainly just to help people naturally line their stuff up or retime if they went out of sync on accident. Also the window will give a visual heads up when you, and others, are able to re-enter the window. Though I always thought the FFXI magic burst system was interesting because for certain jobs you could self magic burst and that just felt like you were super cool lol (haven't played past WotG, so if you can easily do that on all jobs I wouldn't know- I am aware the game has changed a lot).

    Of course in good parties people will communicate / play right, but in DF... might be nice to at least attempt to more easily match up with when the black mage or who ever finally decides it's go time lol (without someone saying just use "x third party thing you're not really supposed to be using", or "stare at their buffs" xD).
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    Last edited by Shougun; 02-17-2022 at 02:09 AM.

  9. #49
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    I would love for them to bring back some sort of player combo system. Magic bursts in XI were crazy fun to do and were insanely helpful. As it stands right now, I just go into duties and do my thing, I have exactly 0 reason to interact with my party and I have exactly 0 reason to pay attention at all since the entire game can be done with nothing but muscle memory.
    I love this idea!!!
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