Quote Originally Posted by Deceptus View Post
I'll always advocate for a FF9 Trance style system.

Every player has their own Limit Break.
But that exists already in the form of job gauges and capstone cooldowns. Most jobs have a skill or buff that empowers them for a short time that bolsters their healing/tanking/or damage. That's literally what a trance or limit break would otherwise do. At any rate, it would still be, at the end of the day, a cooldown you press and content would be balanced around it and would just be another thing you manage or store for burst windows or mechanics, exactly like current job gauge skills.