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  1. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,384
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Malthir View Post
    Something that has irked me for years is how limit break feels very meh.

    It's basically just used by melee dps 90+% of the time, occasionally it's for healers to save everyone from a wipe and once or twice an expansion they have the obligatory boss the tanks need to lb3 on your the party wipes.

    Personally I would love to see a system similar to LOTRO's fellowship maneuver. If you've never played that game it's a system that when triggered the whole party the option of a damage attack, DoT attack, Heal or mana back move. Depending on what each person presses a different big animation attack occurs with different effects.

    I'm not suggestion exactly like that, just think that limit break system feels abit boring for most players, wanted to see if anyone else feels the same and what you all think should could be done that would be more enjoyable and involve the whole party or even have independent limit breaks for each character?
    I concur... Limit Breaks, to me only feel interesting to use as a healer, because it's a big adrenaline rush when you save a near failed run with the mass rez. The tank one is even more obscure, as the uses are really really niche.

    The dps version, looks amazing but it's kind of just there? Most of the time is very inflexible as in to use just near the end of the fight... It saves what, 40 seconds of the fight? Plus more often than not puts the dpser at risk of dying of something.

    I don't really hate the system, but in practice it feels uninspired for what the Limit Break is conceived in the Final Fantasy franchise. That impact only shows in the healer LB3.

    I don't really know how to revamp it without disrupting or creating a balancing nightmare for the developers, but maybe it would be cool if the dps LB3 was actually finishing move if used against a boss in critical state HP (still being usable normally in other situations). Perhaps making the cast time a little longer to add in the adrenaline.
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    Last edited by Raikai; 02-04-2022 at 12:56 PM.