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  1. #1
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    486
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Malthir View Post
    It's basically just used by melee dps 90+% of the time,
    Because melee LB (specially 3) does the most damage of all of them. I really suggest you to look at the wiki to see why that happens.

    https://finalfantasy.fandom.com/wiki...sy_XIV)#Braver

    Quote Originally Posted by Malthir View Post
    Something that has irked me for years is how limit break feels very meh.

    ...occasionally it's for healers to save everyone from a wipe and once or twice an expansion...
    Well you said so yourself, healer LB3 has very specific purposes: Save a run/prevent raises from getting the 25 or 50% stat debuffs, and full heal the party.

    Quote Originally Posted by Malthir View Post
    ...and once or twice an expansion they have the obligatory boss the tanks need to lb3 on your the party wipes.
    And this one is a design choice from Devs.
    If you have a problem with those, you should suggest something .. better for Devs to take into account.

    You suggested DoTs, but people dont like dots, specially keeping them up (check old SMN complains).
    (1)

  2. #2
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mika_Zahard View Post
    Because melee LB (specially 3) does the most damage of all of them. I really suggest you to look at the wiki to see why that happens.

    https://finalfantasy.fandom.com/wiki...sy_XIV)#Braver


    Well you said so yourself, healer LB3 has very specific purposes: Save a run/prevent raises from getting the 25 or 50% stat debuffs, and full heal the party.


    And this one is a design choice from Devs.
    If you have a problem with those, you should suggest something .. better for Devs to take into account.

    You suggested DoTs, but people dont like dots, specially keeping them up (check old SMN complains).
    I'm not suggesting Dot's I'm suggesting some kind of system that involves the entire party, if the limit break is a party bar it would be nice if the party felt involved in using it. For most players it's just a button you never press, just a bit of a waste IMO.

    I was suggesting to either make the limit break an individual bar even give them to potential to combo off each other, or do some form of system similar to that of LOTRO's in which all the party gets to pick how the limit break plays out and instead of one character doing everything the animation is tied to the party.

    Quote Originally Posted by Cabalabob View Post
    I always thought it would be a more fun and co-operative system if every job got a personal LB and by using them in a specific order you could create a specific aftermath effect. Similar to systems like ffxi’s skillchains, 1.0’s battle regimen, or single player games like ff tactics combo system or ff12’s mist system.

    For example every player could get a single LB bar that lets them use a job specific attack that’s just a powerful attack in its own right (not as powerful as a current LB but still worth using). Every person that uses one adds an aftermath stack and changes their LB button to “trigger aftermath”.

    Aftermaths would basically be the current LBs and the more aftermath stacks you build the more powerful the resulting effect.
    That's pretty much the system lotro had that I was talking about. Every party member picks between damage, heal, dot or mana back depending on the combo from the party changes the attack it is pretty simplistic but still better than what we have. Something like this would be cool IMO, personally I lean towards give all characters a personal limit break some form of a cool attack obviously not doing as much damage as a current LB3 and then have a combo system if a DPS and Tank use limit break one after another then a big attack goes off that damages and buffs the party or something to that effect.
    (2)
    Last edited by Malthir; 02-04-2022 at 05:49 PM.